Streum On Studio has released a new patch for Space Hulk: Deathwing. According to the press release, this latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.
Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.
This update will be auto-downloaded from Steam, and below you can find its full release notes.
New
- Special Missions arrives in chapter 1 in multiplayer!
- Played in the existing maps, players must successfully achieve different objectives randomly chosen.
- Genestealer variations have been added – more scale and shading diversity!
Gameplay
- Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
- Narthecium heal cooldown set to 60s.
- When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).
Bugfix
- Fix of a possible block when opening the inventory as a guest player.
- Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
- Fix of a rare case when you could be stuck in an empty lobby.
- Multiple graphical glitches fixes.
- Multiple controller menu fixes.
- Multiple GUI and menu fixes.
- Fix of a potential blocking issue with saves created during the first objective of chapter 7.
- Fix of a potential block occurring when loading a save at the end of chapter 4.
- Fix of issues related to dialogues being played when loading a save.
- Fix of an issue occurring during a dialogue with the slomo option.
- Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
- Fix of an issue when saving with a jammed weapon.
- Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
- Performance improvement in the psygate.
- Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
- Fix of a SFX issue after locking a door.
- Fix of a bug allowing players to unlock doors without being near them.
Known Issues
- Crash DirectX is still being worked on.
- When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
- If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
- If you try to join a full server, you will be connected to a different one with an available spot instead.
- Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
- When an objective is finished in multiplayer, it might stop the current action of a guest player.
- Zoom sensitivity has been changed from the previous build, let us know what you think about it!