Space Hulk: Deathwing – FPS powered by Unreal Engine 4 – releases on December 9th

Focus Home Interactive announced today that its tactical Space Hulk FPS title, Space Hulk: Deathwing, will be released on December 9th. In order to celebrate this announcement, the publisher released a new trailer that can be viewed below.

Space Hulk: Deathwing is powered by Unreal Engine 4, and aims to offer to players and up to three of their friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk.

The game will support co-op gameplay, and will feature skills, new abilities, and new equipment that players will be able to upgrade.

Here are the game’s key features:

  • Take on the role of a Space Marine Terminator from the most secret and feared Deathwing.
  • Plunge into the claustrophobic tunnels of a Space Hulk. and experience a desperate battle against the Genestealers.
  • Unlock new abilities through 3 skill trees.
  • Customize your armor and access devastating weapons.
  • Coop mode: play with your friends as a Terminator squad in an epic coop mode

Enjoy!

Space Hulk: Deathwing - Enter the Space Hulk - Trailer

18 thoughts on “Space Hulk: Deathwing – FPS powered by Unreal Engine 4 – releases on December 9th”

    1. Just like Shadow warriro 2 that it came on pc first and on 2017 on crappy toy for kids! But i hope that it will not be so short as shadow warrior 2 was that i finished in one day on meidum difficulty! Cant wait for it!!! Max settings 1440p 60 fps here we come!!

    2. I still have that niggling feeling that somewhere along the line, they are still adhering to consoles first and PC second. Either the visuals will suffer or the gameplay, it’s par the course for the most part when consoles are involved.

  1. Now someone needs to make a fps or tps excluive for pc where the protagonist will be a fat and short girl with glasses that will have some real fast and hard gameplay. Something like Bayonetta but with hard and fast gameplay that only us pc gamers can play and win and also true 4k-8k graphics and resoluton

  2. Fascinating; they’re claiming a considerable level of detail focus on both environments & weapons, so it’ll be interesting to see if they really do manage to pull that off.

    1. If it’s going on current gen systems, even the refresh ones, I doubt as much. Either they do somewhat good visually and it’s capped at 30fps on consoles, or they scale it back just to allow for current gen to do 60fps. I don’t see these guys tossing in PC exclusive high res textures, those days seem to be dead.

      1. Oh, visually I expect them to do a 30 FPS thing on consoles, since they’re delaying the console release until next year, but yeah, even if they do have a 4K Texture Pack on PC, this won’t be the next Crysis.

        I was referring more to, environmental detail & gun detail in design terms. The trailer seems to indicate they’ve spent a considerable amount of time on weapon customisation & the environments themselves (& by extension, the story) so it’ll be interesting to see how the environments themselves hold up to Warhammer fan scrutiny, & if they do actually feel different from each other, or if this is one of those cases of “we showed off everything we actually spent time focusing on in the trailers, & the rest of the game is secretly sh*t, but we didn’t feel like mentioning that before you paid for it, of course.”

        “Each & every ship, room & corridor in the game is unique, & have been designed by Streum On Studio to create environments that offer windows into different aspects of the Warhammer: 40,000 universe. Drawing on references & themes in Warhammer: 40,000 art & lore, the spaces are colossal, but also detailed down to the purity seals & wall rivets.

        From a Black Templar warship to a mass troop transport, every ship is a story rendered in metal & stone.”

  3. Really interested BUT BUT BUT i’d like to see a FPS counter when those enemy swarms are present on screen, you can clearly see a considerable drop. Is it optimization woes or poor hardware ? Stay tuned folks.

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