Over the past few months, we’ve shared a number of Texture Packs for The Elder Scrolls V: Skyrim. However, there are gamers out there that would prefer a single pack with a lot of textures for numerous objects. And today, we are bringing you such a HD Texture Pack.
Modder ‘luxor8071’ has released a 10GB HD Texture Pack for Skyrim Special Edition that features thousands of 1K, 2K and 4K textures. As said, this pack is ideal for those that do not want to search the Internet in order to find out the best packs for skyboxes, snow, furniture, interiors, etc.
Going into slightly more details, this pack adds new high quality textures for architecture, skies, clutter and dungeons. It also improves the textures of various effects, like whitewater and candleflames. Moreover, it adds new textures for both the Dawnguard and the Dragonborn DLCs.
In order to install Skyrim HD SE, you’ll have to first install SMIM and Blended Roads. Then, you’ll have to download Skyrim HD SE from here. Afterwards, you’ll have to run SSELODGen or TexGen and DynDOLOD.
The modder has also released some screenshots in order to showcase his mod that you can find below.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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When will these dumb modders start hosting on proper sites like google drive because these greedy kunts over at nexusmods want you to pay for unthrottled speeds
Would you unironically waste 5 hours of time and storage on a mod like this? This modder probably got bribed by Nexusmods to create a single 10 GB archive so they’d rake in money from the premium subscription service.
News flash, but. It was the guy’s choice to put it on Nexus, and this guy’s choice to complain about it. Guess what, they’re both within their rights.
Also, Nexus mods, is a greedy dumpster that tries to manipulate people in to paying to get around artificial hurdles. So, I suppose you can take your high ground position, and shove it straight up your a55.
See? I’m entitled to say that too. Isn’t entitlement great?
I WOULD JACK.
Also your internet must be some STRAIGHT SH#@ if its taking you 5 hours.
Your internet must be jack if you haven’t noticed it’s not being used at full speed when downloading from nexusmods.
I’m guessing that your computer is a potato that can’t handle downloading in the background.
Set it to download and do something else. Play Skyrim for example.
As to Luxor, do you have any proof to back up your specious claims? And so what if Nexus did pay Luxor? Good! He does great work. He’s one of the modders whose work I always use.
Luxors textures are literally crap. Many of them are just upscaled 512 textures and most are 1024 upscaled. He also adds noise to most of the textures. Many of the textures have broken normals. Most of the textures look like they belong in Morrowind or Oblivion. Why do you think he doesnth ave a single close up shot of his textures for this pack? Someone made an album with close ups of Luxors (no enb, no other mods) and it looks horrible in comparison to smaller packs.
I LOVE NEXUS MODS and have been on there for YEARS..
Excellent!
Excellent!
Seemingly a compilation of luxor8071’s many great now since deleted texture mods.
Probably worth waiting for the mod to be updated again because the current version is reportedly having errors when unzipping it.
The cause was a corrupted file for the statue in front of the College of Winterhold. Luxor fixed it already, though many simply removed the file from the archive.
Bear in mind that you will need to run DynDOLOD after installation.
The issue persisted with version 1.1 and 1.2. The mod is currently set to “hidden because i have to fix some issues with file archives”.
OFF TOPIC:
I’m playing “The Outer Worlds” on my RX 480/i7 4790 RIG, but the performance is subpar. Lot of stuttering, pauses, and everything looks BLURRY to me. Poor optimization ?
Even the textures aren’t that sharp. Is it just me, or even you guys are facing a similar issue ?
It looks like the Game is demanding and taxing on the GPU, but I’m not impressed with the game’s visuals/graphics……..Looks cartoonish to some extent.
Looking at some benchmarks it’s gimped against AMD gpus (techpowerup) and uses more than 6 GB vram at 1080p which could explain the blurriness. And yes it doesn’t look spectacular, however there is a global UE4 setting that applies some sharpening. Also from my testing, setting shadows from Ultra to Very High results in 8% fps gain with no visual loss.
Engine.ini
[/Script/Engine.RendererSettings]
r.Tonemapper.Sharpen=1
This is what I’m using currently, with some postfx crap disabled –
[/Script/Engine.RendererSettings]
r.PostProcessAAQuality=6
r.Tonemapper.Sharpen=1
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.ViewDistanceScale=5 // [optional, may reduce fps]
Thanks ! That was helpful…I’m going to tweak this game now.
EDIT: Reducing the Shadow Quality has helped improve performance, and also some stuttering, though I need to do more testing.
Another good way to get a nice fps bump in TOW based on my own tinkering is to slightly reduce the internal rendering resolution (3D graphics, or whatever the menu calls it). For instance, a 5-10% reduction with that setting is barely noticeable during gameplay but can deliver a tidy fps boost. Your mileage may of course vary.
Changing the other settings, shadows excepted, doesn’t seem to make as much of a difference as long as you have plenty of VRAM to cope with the Ultra textures.
You could change the setting which affects texture filtering, among other things, down to Very High while still getting 16x anisotropic filtering by forcing it – see pcgamingwiki for how in addition to how to remove the chromatic aberration. The game reportedly only uses 8x anisotropic filtering at Ultra settings anyway so the ini file edit is a must!
I’m going to test this setting now…Thanks..
got the newest amd drivers? they wrote +8% for 5700 gpu so maybe it trickled down to 480 for that game – and on some youtube video someone posted to reduce the first setting in advanced graphics to medium, effects.. somthing, it’s really heavy on amd gpus apparently
No matter how much optimisation AMD or Obsidian does, it’ll still run worse on AMD hardware. UE4 is in Nvidia’s pocket.
Oh no, I’ve been using an older version of the drivers, but will update it now to test this game….Almost forgot to grab the latest AMD drivers….
Also, I will try changing/reducing the Advanced Graphics settings as well, all of them one by one, so as to check the performance impact.
nexusmods(dot)com/theouterworlds/mods/9
Recommended!
Yep, shadows are very resource-heavy in this game. As with Fallout 4 the indoor locations run fine but many outdoors locations see dramatic frame-rate dips for seemingly no apparent reason.
“Looks cartoonish to some extent”
Indeed. The saturation levels are ridiculous. All those lurid saturated colours and crushed blacks make it look like an Xbox 360 game. It may visually pop at first and make for eye-catching screenshots but it doesn’t look so great when playing it.
This Game doesn’t look like a next-gen AA/AAA title, judging from the graphics…..
Seriously, what’s wrong with Game developers these days. PC has always been treated like a second grade platform these days…..
On top of that, all the SJW propaganda which plagues them, lol. Did I mention SJW !? 😀
I just puked after watching a walk-through Video of Wolfenstein: Youngblood. Pathetic characters, Jessie and Zofia Blazkowicz, with terrible voice acting on top of that.
Are the Game developers trying to promote and convey that WOMEN are now far better than Men these days, lol ? WAMEN POWER more like…
It runs horribly on my rig aswell. 8086k + 1070ti. Lots of microstutters. For me it feels like your typical Unreal game issues
I do always recommend Skyrim players use SMIM! Then again…I may be slightly biased since apparently it’s my beautiful baby. 😉 Anyway, I’ve been out of the Skyrim modding scene for a while now, but it’s nice to hear of more Skyrim mods coming out.
I’d be all over this, if it didn’t require multiple mods to get it to work, or external programs to zip it all together.
welcome to modding.
Have you never modded a Skyrim or one of the Fallout games. Its a ton of work at first to figure out what you want/need, get them all running and working. But it is so worth it. I put maybe 50 hours into Fallout 4, with mods I put another 350. Skyrim was a awesome at 100 hours. Spent maybe 10 hours setting up mods. Easily put in another 400 hours into that game.
Modded both for years. I just go for mods that have one time installs via NMM or Vortex, rather than mods that require extensive mod compiling or mods that require extensive scripting. That and since I play Skyrim SE, SSE isn’t fully finished for that version, hence why I hardly bother with it, along with MCM.
I also do Ini edits as well via the handy Beth ini editor, which is insanely straightforward.
Still no mod to make it a good game unfortunately
I was just getting ready to sit down and Mod the hell out of Skyrim SE and then dive in for a brand new playthrough. Then R* announced rdr2 for pc coming Nov 5th. Thats not nearly enough time for me to do a full playthrough of Skyrim. I guess it’ll just have to wait a bit longer i suppose. Glad to see there is still a healthy modding community for it though. This one looks great.
Incorrect, this download is 2gb, all add-ons make a total is 4gb…there’s no 10gb file!
Maybe it has been updated recently.
I got 3 files from Nexus, and the whole thing adds up to 8,66 gb.
this should been a graphic option on the pc when it first came out. the game was made for consoles
The bugs?
How about fixing the godawful melee and bow combat, the garbage loot , the non level scaled useless unique weapons and enemy scaling that doesn’t make the whole game feel like a chore to play first?