Sid Meier’s Civilization VI will support DX12, Explicit Multi-GPU & Async Compute


AMD, 2K and Firaxis Games today announced a technical partnership to implement a truly exceptional DirectX 12 renderer into the graphics engine powering Sid Meier’s Civilization VI.

Complete with support for advanced DirectX 12 features like asynchronous compute and explicit multi-adapter, PC gamers will be treated to a high-performance and highly-parallelized game engine perfectly suited to sprawling civilizations designed to win hearts, minds, and the stars.

Roy Taylor, corporate vice president of alliances, Radeon Technologies Group, AMD, said:

“Radeon graphics cards have rapidly become the definitive platform for next-generation DirectX 12 content. We’re thrilled to bring our leading DirectX 12 hardware and expertise to bear in the next installment of the Civilization franchise, which has long been adored by gamers for its intoxicating mix of beautiful graphics and hopelessly addictive gameplay.”

Steve Meyer, Director of Software Development, Firaxis Games, added:

“For 25 years the Civilization franchise has set the standard for beautiful and masterfully crafted turn based strategy. AMD has been a premiere contributor to that reputation in past Civilization titles, and we’re excited to once again join forces to deliver a landmark experience in Sid Meier’s Civilization® VI.”

According to AMD, Asynchronous Compute is a DirectX 12 feature exclusively supported by the Graphics Core Next or Polaris architectures found in many AMD Radeon graphics cards.

“This powerful feature allows for parallel execution of compute and graphics tasks, substantially reducing the time other architectures need to execute the same workloads in a longer step-by-step manner. Asynchronous compute on many Radeon GPUs will perfectly complement the unit-rich late game of Civilization VI.”

Explicit multi-adapter on the other hand represents the first time the DirectX graphics API has officially supported multi-GPU configurations for gamers. Though past versions of the DirectX API did not prevent multi-GPU support, there were no extensions that specifically aided its addition. DirectX 12 explicit multi-adapter not only adds official Microsoft support, but augments that support with a range of powerful features and flexibility to unleash the imagination of a game developer. The benefit of multi-GPU can be legion: higher framerates, lower input latency, capacity for higher image quality and more.