Harebrained Schemes has launched a new Kickstarter campaign for another Shadowrun title – called Shadowrun: Hong Kong – that managed to hit its initial goal of $100K in mere hours. Which is obviously great news for all cyberpunk fans.
Shadowrun: Hong Kong is described as a full length standalone cyberpunk tactical cRPG set in Shadowrun’s magically Awakened Hong Kong of 2056.
Shadowrun: Hong Kong aims to feature a strong storytelling and sharp writing, lots of morally gray choices, a crew of memorable characters with distinct personalities, challenging tactical turn-based combat, a robust character creation system, and a one of a kind cyberpunk-meets-magic game setting that’s endured for over 25 years.
Shadowrun: Hong Kong is coming exclusively on the PC, and targets a mid-2015 release.
Enjoy and kudos to our reader “Umair Khan” for bringing this to our attention!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Glad, they are going PC only and already have funds to make a full fledged game and extra money will be used to make it even better.
Yeah, abandoning tablets was the right choice. They should’ve done that right from the start but it’s good that they are listening.
They are currently at 400k and KILLING those stretchgoals! Now what was that about Kickstarter being dead and just a fad? *smugface*
There certainly was a boom period, where backers were hyped and a little too eager to back just about anything. That has no longer been the case for a good while.
I am glad that’s over though and now that people are more selective about what they back, it appears that the platform does have a healthy future. I’m particularly happy that the emergent model is for devs to approach their kickstarter campaign with an already partially completed and well presentable game.
That’s much better for all involved and leads to less drama and bad decision making.
Agree
wow they got 4 times as much.
Maybe make it longer than 12 hours then? Maybe improve the engine?
Anyway dragonfall directors cut had 9.2 on metacrtic then some reviewer bashed it and got to 8.7
Still pc had the highest rated exlusives in 2014.
I hope they get high sales, they could really improve pc rpgs and rpgs in general. I am so tired of medieval rpgs.
Well, Dragonfall may take like 20+ hours, so I doubt it will be shorter. Some people even spent more than 50 hours in this game, trying to figure out some stuff and different solutions. They key thing here is replayability.
Dragonfall was really great, so no wonder they got the money in a few hours. Especially after they gave Director’s Cut for free to everyone who own the original DLC.
50 hours? nah.
Just open Steam recommendations and see how much ppl spending their time in this game.
by replaying it, i finished the first game around 15 horus i have yet to finish dragonfall.
If you spent 15 hours on the Dead Man’s Switch campaign, then Dragonfall will easily take 25 hours or more. People usually want to see different outcomes for the quests and other choices, that’s why it can take 50 hours in some cases.
Yeah, I checked that today as well and was surprised to see it at 87. Then I realized that some casual from “GameCritics” reviewed the game after 2 months of its release and gave it 75. That brought it from 92 to 87. There weren’t enough reviews of Director’s Cut unlike base game and Expansion (before it became standalone director’s cut), so it affected the overall rating a lot.
its still pretty good.
I am faithful to what i ever say to Harebrained about Shadowrun: keep on releasing DLCs. I’ll keep buying them.
I’m interested to see how much they will improve the graphics. The previous releases were a bit lacking.
Having reflections, shadows and traffic on the streets would be nice.
I’m not sure if it’s even possible in a 2D game (reflections, shadows). Yeah, I’ve seen what Obsidian did in PoE, but they are professionals, and even they had to remove some of the features, such as animated greenery.
Harebrained should first improve the quality of 2D art. Pillars of Eternity looks much better because of this, not because they added animated water, specular maps or some others bells and whistles.
The character models are in 3D and they are using Unity which is limited but not that limited. Shadows and reflections for the characters and moving objects in real time should be no problem. The environment shadows and reflections can be baked.
I agree though that the digital paintings they used for the backgrounds look a bit unfinished in some places and could do with a little bit more attention to detail. Some of the tarps and carpets stuck out as looking especially rough.
The problem is, unlike Pillars or Numenera, the backgrounds in this game aren’t pre-rendered. Everything you see is just separated 2D assets: floor tiles, wall tiles, furniture, etc. You just build your levels from those 2D objects.