Shadow Warrior 2 – Patch 1.1.4.0 is now available

Flying Wild Hog has released a new update for Shadow Warrior 2. According to the release notes, this update removes gained experience cap (on all difficulties), adds negative stats cap for high level upgrades, and comes with various balance tweaks.

In addition, this update fixes a crash on startup on mobile AMD GPUs, fixes various issues with NVIDIA’s Multi-Res tech, fixes hitching on weapon change, and fixes photomode UI when NVIDIA Surround or AMD Eyefinity is enabled.

Regarding the game’s multiplayer mode, this patch fixes performance issue for co-op partners, fixes portal visibility before defeating the first boss and fixes the shop menu not being closed when client is teleported to a boss fight.

This patch is 700MB in size, will be auto-downloaded from Steam, and you can read its complete changelog below.

Balance and gameplay changes:

  • Removed gained experience cap (on all difficulties)
  • Added a significant bonus for experience gained on difficulties higher than normal
  • Slightly decreased large and special enemies’ HP on difficulties higher than normal
  • Added negative stats cap for high level upgrades
  • The number of auras for a single enemy is capped to 1 on difficulties below ‘Insane tier 2’
  • Base physical resist lowered. This change affects all difficulty levels
  • After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called ‘Orbs of Masamune’. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith’s Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess.
  • Crafting option is now available always after a player unlocks it in the first playthrough
  • Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough

UI changes:

  • Added descriptions for Insane difficulty tiers

Engine fixes:

  • Fixed a crash on startup – mobile AMD GPUs
  • Fixed key bindings
  • NVIDIA Multi-Res – fixed chromatic aberration
  • NVIDIA Multi-Res – fixed particle lights
  • Fixed hitching on weapon change
  • Fixed NVIDIA Surround crash
  • NVIDIA Surround now works in fullscreen window mode
  • Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled

Multiplayer fixes:

  • Fixed the shop menu not being closed when client is teleported to a boss fight
  • Ancestral Ties: Fixed panic room door not being destroyed after cutscene
  • Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game
  • Fixed portal visibility before defeating the first boss
  • Minimap chest icons will not disappear when the host opens them
  • Fixed performance issue for co-op partners

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email