Flying Wild Hog and Devolver Digitalhave announced Shadow Warrior 2, a striking follow-up to the global best-selling first-person shooter Shadow Warrior for PC and current-gen consoles. Shadow Warrior 2 marks the triumphant return of Lo Wang and his trademark use of blades, bullets, and a sharp tongue to strike down the demonic hordes.
Michal Szustak, Studio Director at Flying Wild Hog, said:
“The incredible reception of Shadow Warrior from both longtime fans and gamers new to the series was overwhelming. Shadow Warrior 2 will expand on and improve every element that made the original so unique and strike a balance between classic FPS action and modern design.”
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang.
“Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.”
Devolver Digital CFO Fork Parker added:
“While the game is bursting with stunning visuals and exquisite combat, it’s the near constant barrage of Wang jokes that is going to move product. The kids love thinly veiled dick jokes. Love ‘em.”
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Steam page is also live: http://store.steampowered.com/app/324800/?snr=1_7_7_comingsoon_150_6
Who wants some wang ?
I am 90% sure I will buy it, but I am getting sick of this bullshot trend.
Shadow Warrior was the best FPS in 2013. This is great news. Lo Wang and Co FTW!
Metro* SW is still superb tho
DX12?
Great news, indeed. A feature that made me thoroughly enjoy the reboot is the dodge movement. The smooth movement complemented the combat greatly, especially the swordplay. I do hope Devolver Digital will retain and enhanced the dodge mechanic even further.
The only other FPS that I know of to use a similar movement after Shadow Warrior is Dying Light(but I kept forgetting to use it because the parkour system made me thinking of vertical combat/jumping away from danger instead the horizontal).
Unreal had dodging, and as a consequence Unreal Tournament has it, too. Also Hawken has dodging. In fact, many mech games have it. Last but not least, Crysis had dodging. Crysis 2 and 3 didn’t.
Good to know that but I want to see it in more FPSes. Dodging in mech games are so mechanical and why is it only popular in mech games?
I only discovered Crysis’s dodging mechanic last year when I gave it another try. I have replayed the game numerous times upon launch but I stick mostly to the stealth and max power modes. The Crysuit looses power too quickly for me to fully enjoy the dodging and leave me vulnerable afterwards. Why do lumbering mechs carrying tons of weapons are able to dodge while
light powersuits like in Crysis need to reroute their power in order to
dodge?
Shadow Warrior, however, is a different experience altogether. It’s fast and give you a good distance without a making you OP. The ability to avoid damage is not my primary reason for liking the dodge. I like it very much because the brief second after a dodge is enough time for me to follow it up with a special sword skill or two. It made the combat very fluid.
Mech games usually feature projectiles (rockets) that you can dodge. In Crysis you’re not dodging projectiles (all conventional bullet weapons are hitscan), you’re dodging to cover. It may drain a fair bit of energy but you’re supposed to only need one dodge from where you were fighting to where you can hide.
Thanks to the GoG Summer sale I just discovered another modern FPS that has a dodge movement-Lichdom Battlemage(any surprise that it’s an RPG with magic as your main power instead of guns?). It’s the usual teleport ability which made the very quick but short-ranged default dodge a bit disconcerting(we’re dodging, alright, but only just slightly away from our previous position) while the full teleport requires a certain type of magic skill in order to work.
Modern FPSes, shooters in particular, should embrace the dodge again because it made a fast action game fun. It’s funny that for years gamer have moaned about the monotonous linear gameplay in the CoD franchise only to shout out in joy when Advanced Warfare introduced double jump and air dashes under the guise of power suits when in fact they, just like the dodge, are old game mechanics from earlier arena shooters like Unreal.
Absence makes the heart grow fonder. Some people seem to only appreciate going fast after a while of going slow.
PC only of GTFO!
thats why they put coop, the peasants dont see whats the point of exploration and collecting stuff from the ground or difficult gameplay that isnt filled with cinematics and scripted events with qtes, so they put a coop in it and TADA its like borderlands, now they can buy it and screw around with their dudebro friends.
This^^
Exactly what I thought. Sounds more like “Couch Experience” to me. Otherwise the game will be too “repetitive” and so “not fun” for them. Anyways,,, hopefully it’s done due the plot of the game because protagonist is now working with other Shadow Warriors/Clans to fight Zilla.
1st game was awesome as hell. cant wait. so damn excited 😀
wow it looks awesome!
DX 12!!!
hell yeah
Oh… My… God.
It takes place 5 years after the first one. Lo Wang now working for different clans.
Oh f*ck me this looks amazing, I lost count on how many times I beat the first one and considering the fact that I usually never end up even beating a game because I get bored so quickly goes to show you how much I loved the game, day one buy for me.
Fix the gunplay, more power, louder guns, add more color, more jokes. keep the upgrade system.
Glad it sold well, we aprecciate what you do, put more secret areas and more keycards, basicly what the first did, put more of that.
And bigger levels.
BADASS…FU**IN BADASS!!
This is going to be awesome just like their other games.