Indie developer Precursor Games announced that world-renowned actor and writer David Hayter (Solid Snake, Metal Gear Solid series) will officially lend his iconic voice to the lead character in Shadow of the Eternals, the spiritual successor to Eternal Darkness: Sanity’s Requiem, as the studio kicks off its newly improved Kickstarter campaign today.
David Hayter said:
“Playing the role of Paul Becker will be a blast as he is both complex and conflicted. I intend to provide gamers with a provocative and memorable experience on the roller coaster ride that is Shadow of the Eternals.”
The new Shadow of the Eternals Kickstarter campaign boasts a refined set of financial tiers and concrete goals that are easy and accessible. Precursor Games’ financial goal of $750,000 provides a fully complete, 8-10 hour action-adventure game steeped in psychological horror for PC and Wii U. And now, as Precursor Games is an officially licensed PS4 developer, the team has added the next-gen console as a stretch goal.
Kickstarter backers are all invited into the “Order of the Unseen,” an elite group of fans whose goal is to participate in designing the game through a unique community-driven model, by working directly with the developers.
Shadow of the Eternals is a single-player, story-driven action-adventure steeped in psychological horror that is the spiritual successor to the critically acclaimed Eternal Darkness: Sanity’s Requiem (GameCube, 2002). The game weaves historical fact with disturbing fiction, centered around a Louisiana detective whose fate is somehow linked to the true story of the infamous Blood Countess Erzsébet Báthory in 17th century Hungary.
Developed by Precursor Games, Shadow of the Eternals is expected to launch in fall 2014 on PC and Wii U.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."