Seven: The Days Long Gone, 3D isometric RPG from ex-Witcher developers, is now available

Fool’s Theory, a team of ex-Witcher developers, announced the release of Seven: The Days Long Gone on Steam. Seven: The Days Long Gone is a Thief-inspired 3D isometric RPG. Players must escape the inescapable prison island of Peh in the post-apocalyptic open world of the Vetrall Empire.

Seven: The Days Long Gone promises to redefine exploration in the isometric RPG genre. The game first appears as if it is a traditional isometric RPG with a compelling story line and an ecosystem that reacts to you and your actions. However, the team’s main goal was to bring something new to this genre and redefine how people experience these games.

Jakub Rokosz, Head of Development at Fool’s Theory, said:

“Seven: The Days Long Gone has a unique climbing system that allows for greater exploration by free-traversing obstacles of any height, vertically and horizontally. This mechanic further opened up the world for us. We could be more imaginative in our mission and side-quests creation process.”

In Seven: The Days Long Gone, you play as Teriel. Teriel is a master thief possessed by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak help, will unearth the island’s dark secrets. He will also soon learn that the fate of the entire Vetrall Empire rests in balance.

The post-apocalyptic world is full of mysterious technology and Dark Age superstition, as well as diverse communities that react to every action. The game’s world is also a rich ecosystem of creatures to interact with, from animals to people to monsters. Players can freely explore the vast yet unforgiving open world, whether following the main story line or heading off on a side quest.

Enjoy!

Seven: The Days Long Gone - Cinematic Trailer

11 thoughts on “Seven: The Days Long Gone, 3D isometric RPG from ex-Witcher developers, is now available”

    1. Why do you think they got fired? CD Projekt Red don’t seems to be great company to work for.

      1. Your brain doesn’t seem to be a great organ to be inside a human skull. Go back to the 3rd grade loser.

  1. They weren’t good enough to be kept on the team to work on Cyber Punk, now they’re making a game that isn’t good enough to be played by anyone.

  2. that was insightful!
    Adam Badowski is dragging this company to it’s grave, if they continue the corperate BS of Hierarchy and treating their workers like garbage, the i’ed say Cyberpunk is probably never gonna get released OR it will suck D(ck and will have poor production values and a rather lackluster campaign

    seems like CDPR has transfomred into a AAA monster, a shame… i enjoyed blood&wine very much
    but if their next work is based on human suffering, of crunch times and obligations rather than a passion and creative direction, then they’re as good as dead to me

    there is a reason why i support AA companies, it’s a small group of people who work as a team against the AAA titans to produce a game much better than theirs

    “he who fights monsters, should be careful not to become one”
    i’m not sure CDPR can change, unless they fire/kill Adam Badowski and decide to change their mentality to game development then they could be saved
    otherwise, another company high on PR low on morality.

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