Serious Sam 4 new feature

Serious Sam 4 Update 1.06 released, brings performance optimizations and tweaks for GFX APIs and CPUs

Croteam has released a brand new update for Serious Sam 4. According to the release notes, patch 1.06 packs various fixes and performance improvements for all CPU configurations, and adds more CPU Speed customizations. Furthermore, it brings performance tweaks across gfx APIs.

Additionally, this latest update introduces an option that enables the weapon ammo list. It also introduces a quick use option for gadgets. Not only that, but it adds a quartet of characters, including the notorious gunslinger Wild Wyat, Croteam’s head-honcho, Fork Parker, as well as two metallic bros – Silicon Sam and Elohim’s Son.

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Serious Sam 4 Update 1.06 Release Notes

What’s new:
  • The resistance welcomes another quartet of heroes to help win the fight against Mental’s hordes. By popular demand, we’re turning Serious Sam 4 into a spaghetti western, with Wild Wyat bringing the thunder. Joining him are the metal bros Elohim’s Son and Silicone Sam, along with Devolver’s money-loving CFO Fork Parker.
  • You have forced our hand, so go to your Game Options and enable the weapon ammo list to decorate the bottom-right of your screen.
  • We have added a shiny new grenade launcher to the final level. Create some chaos. You’re welcome.
  • This update introduces a quick use option for gadgets. By default, this option is not enabled, so please use the Options menu to set it up to your liking.
Performance and stability:
  • The odd and sporadic crash which happened on Vive la Resistance when you shoot a Khnum with the Devastator will now be non-existent or so rare that you’ll never experience it again. I hope.
  • Fixed an issue where the game would not detect your shiny new 3000-series GPUs properly.
  • Various fixes and performance improvements for all CPU configurations. Added more CPU Speed customizations.
  • Various performance tweaks across gfx APIs.
Gameplay fixes:
  • The enemies will no longer act up when you kill them using a melee attack on a slanted surface.
  • The metal snake will now make some proper noise when you kill it as all things should.
  • Ugh-Zan will no longer break his gaze when you use the heart gadget. He’s become immune to your flirting.
  • We caught them red-handed! Those pesky Pyros will no longer steal your health drops when you melee them with the Healing punch perk activated.
  • Fixed an issue where the screen would turn black if the host opens Netricsa when the client activates a multiplayer cutscene.
  • Controller auto-aiming now works with projectiles. WHAT? IT TOOK US ONLY SEVERAL YEARS; YOU DON’T HAVE TO BE RUDE ABOUT IT.
  • The Reptiloid will no longer ignore the slowdown when you are killing one of his friends with your bare hands.
  • The fight music will no longer play indefinitely after the Cocked Locked side-objective.
  • First-person hands now work in moddable executables. We aren’t supporting modding just yet, but at the same time, we are because we’re complicated like that.
  • The Kamikaze will no longer T-Pose when the player is in the water.
  • The third-person knife animations will no longer bug out if you hold the left mouse button while switching from dual-wield to single mode. It will also not bug out when you hold F1, O, left arrow, and middle mouse button when you’re flipping someone off in real life. It never did, but that’s beyond the point.
  • Dual-wielded Tommy Guns now have the proper screen shake effect.
  • Increasing the enemy multiplier in co-op will now multiply ammo as well.
  • Netricsa entries will now save in your co-op sessions.
  • MP clients will now see the end credits roll, mainly to see my name.
  • Improved how the weapon wheel handles changing two weapons at the same time.
Visual fixes:
  • Various animation fixes and tweaks across cutscenes.
  • Various visual fixes across all levels.
  • The “Prebaked” mode now offers better visuals on low-end computers.
  • Pistols now have proper shell casings. About time if you ask me.
  • The Kamikaze now has a new idle animation, as if he’s ever NOT running at you screaming.
Bonus part:
  • All localizations have been improved and expanded upon, fixing issues reported by the community.
  • We have hopefully fixed all instances of missing subtitles in all languages.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email