Serious Sam 4 new feature

Serious Sam 4 Patch 1.07 released, adds Christmas event and Survival Mode

Croteam has released a brand new update for Serious Sam 4. According to the release notes, patch 1.07 brings a Christmas event, as well as a Survival Mode.

The Christmas event is only available to Steam players. Players will find a lonely tree in Death from Above, decorate it, and enjoy a trip to an alien-infested Winter Wonderland. On the other hand, the brand new Survival mode spans three maps, playable in single-player and co-op.

Update 1.07 also comes with some performance and stability improvements across all graphics APIs. It also improves support, performance, and stability for Nvidia’s 3000-series GPUs. Additionally, it fixes an issue that caused significant frame drops during the Drone side-quest on Breakfast in France.

As always, Steam will download Update 1.07 the next time you launch its client. Below you can also find its complete changelog.

Serious Sam 4 Patch 1.07 Release Notes

What’s new:
  • 2020 is coming to an end. Finally. It felt like survival for most of us, so we thought – let’s celebrate it accordingly. Serious Sam 4 now has a brand new Survival mode spanning three maps, playable in singleplayer and co-op. Go, survive, my little ones.
  • [STEAM ONLY] It wouldn’t be Christmas without a symbolic in-game event. Find a lonely tree in Death from Above, decorate it, and enjoy a trip to an alien-infested Winter Wonderland. Get your presents, but beware… some of them may contain something worse than a lump of coal.
  • Santa Sam is coming to town. And he’s bringing guns.
Performance and stability:
  • Improved stability and performance across graphics APIs.
  • Improved support, performance, and stability for Nvidia’s 3000-series GPUs.
  • Fixed an issue that caused significant frame drops during the Drone side-quest on Breakfast in France.
Gameplay fixes:
  • Fixed an issue where the player could be unfairly booted from the map in the Vatican.
  • Small enemies can once more be gibbed with non-piercing weapons. Because we all absolutely love gibs.
Visual fixes:
  • We’ve done work on most of the cutscenes, making them shinier and weirder. That’s how we roll.
  • Improved visibility on those pesky reptiloids. You should see them a bit better now and it should be easier to shoot one right between their eyes.
  • We have added a pine branch tip to simple mesh. I have no idea what that means, but I still included it because it sounds kinda fancy.
  • Improved formatting for subtitles across languages.
  • Improved the appearance of weapon and gadget ammo lists on the HUD based on community feedback. See? We listen.
  • Fixed an issue where the quick gadget prompt wouldn’t go away. We scared it, so it will only pop up once now.
  • Netricsa and skill point notifications will no longer overlap each other.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email