SEGA removes Denuvo anti-tamper tech from Two Point Hospital

SEGA and Two Point Studios have released a new hotfix for Two Point Hospital that removes the Denuvo anti-tamper tech. Now this is a really clever move as the game has already been cracked. So instead of pissing its legitimate customers off, SEGA and Two Point Studios decided to do the most logical thing and remove Denuvo.

Alongside the removal of Denuvo, this hotfix fixes some crashes on boot, adds logging to help track down further crashes, fixes majority of load fail as well as various cases of bad data getting in to save files.

This hotfix is available on the beta branch and you can access it by following this guide.

  • Right-click Two Point Hospital in your game library and select Properties.
  • Select the BETAS tab.
  • Choose twopointhospital_patch_beta from the drop-down menu.
  • The build will start downloading.

We’ll make sure to test the Denuvo-free version of the game and see whether there are any performance or CPU usage differences between them.

Below you can find the complete changelog for this first hotfix for Two Point Hospital.

Two Point Hospital Hotfix v1.02 Release Notes

Crashes

• Fixed crash on boot, caused by machines reporting that they don’t support 720p
• Fixed crash on boot caused by invalid timezone 
• Added logging to help track down further crashes 

Saves

• Fixed majority of load fails (These were mostly caused by guest trainer or room building. The issue was most commonly seen in Mitten University) 
• Fixed various cases of bad data getting in to save files
• Fall backs for characters that were saved in a bad state so that they can pick up what they were doing

AI

• Fixed some issues to do with characters getting the nav fail icon over their head for seemingly no reason 
• Fixed characters sometimes switching between behaviors too often
• Fixed doctors behaving weirdly when being interrupted in operating theater 
• Fixed characters sometimes teleporting out of rooms 
• Fixed VIPs that slide around after loading a save
• Fixed Recurvery machine upgrade causing invalid interaction points, which could cause the room to become broken

Other

• Fixed item placement breaking when you have a clock over a fire extinguisher 
• Fixed a occasional problem caused by items being moved to a blueprint 
• Fixed localisation error in Settings screen (for German, Chinese and Polish)
• Replaced Denuvo anti-tamper with Steam DRM

9 thoughts on “SEGA removes Denuvo anti-tamper tech from Two Point Hospital”

  1. No. Actually, crackers removed Denuvo from Two Point Hospital. Sega merely surrendered after Denuvo was rendered useless in this case.

    If anyone awaits Sega to remove Denuvo off any other game of theirs that hasn’t been cracked, well, don’t hold your breath. You wouldn’t survive it.

    1. I doubt it just “Simply” as you imply. Previous behavior of Sega is to try to Update Denuvo to a newer version and re-implement it. That is what they did with other titles like Sonic. Their reason stemming on protecting DLCs from being pirated later on (Future early/initial sales)

      There is however talk about Denuvo simply not working well with Unity games due to the engine’s quirks rendering any attempt to use Denuvo barely stronger than your standard Steamworks DRM. Considering how easy TPH got bypassed and sega being ok with it’s removal rather than updating that seems most likely reasoning.

      Wouldn’t rule out the denuvo controversy due to Sonic Mania Plus having a very poorly implemented version of denuvo causing trouble has made Sega a little more cautious on how/when to use Denuvo.

  2. Denovu is on life support now, seems like aside from Jewbisoft and disEAse
    publishers are starting to shy away from Denovu

    i only hope that what comes after it, isn’t as bad as Sec-rum

  3. I really wish the publishers would stop supporting DRM, and just concentrate on releasing the games. All they are doing is making these DRM asshats richer while we, the customers are the ones paying for it. with increased game cost. And honestly, SEGA removed it because they got their money back fro ma failed DRM attempt that didn’t even make it out the door.

  4. Well. I just went and bought the game. I prefer as little as DRM possible and Denuvo was a deal breaker before honestly. idc about the fight against piracy considering it heavily exaggerated anyway and i especially i do not like the idea of supporting the idea of having every program being encrypted requiring online tokens and all that nonsense even if they promise “no impact”.

    I have no problem with Steamworks, but if i see Denuvo even if it’s heart-wrenching to not play i do not buy.

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