Rare has released a new patch for Sea of Thieves. This patch, weighting around 1.2GB, increases the default mouse sensitivity to allow for more efficient aiming and adds mouse scroll up and down to the list of controls players can use to rebind actions to.
Furthermore, the Sea of Thieves update 1.03 packs multiple server and client crash fixes, resolves an issues that prevented players from equipping a second weapon, reduces Blunderbuss Damage and increases Eye of Reach damage.
This patch will be auto-downloaded from Windows Store, and you can find its complete changelog below.
Sea of Thieves Patch 1.03 Release Notes
- Message from Beyond – A message from the Ferryman has been nailed to the door post on the Ferry of the Damned instructing players on how to scuttle their ship.
This is a reminder to players that if their ship and / or crew is in a position they want to get out of, simply going to “My Crew” in the settings page and voting to “Scuttle Ship” will sink the ship and start the crew in a new location.
- Weapon Balancing – Reduced Blunderbuss Damage and Increased Eye of Reach damage.
We’ve been reviewing the data on players weapon choices and damage dealt across our weapons and made some balancing changes. We will continue to monitor this change and further tweak as needed.
- [PC Only] Aim Down Sights Sensitivity – We’ve increased the default mouse sensitivity to allow for more efficient aiming and to be in parity with the controller, as we heard your feedback regarding how mouse-mats around the world were being worn out due to how painfully slow it was to aim down the sights.
We are also currently working on further improvements for a future update which will include an ADS slider in the Settings to allow players to choose a sensitivity they feel comfortable with.
- [PC Only] Mouse Binds – We’ve added mouse scroll up and down to the list of controls players can use to rebind actions to.
- Enabling ‘non-directional’ chat no longer allows non-crew players to be heard anywhere in the world.
- Players should no longer get into a state where they can no longer equip a second weapon.
- We have corrected an issue with players receiving very little warning of a server shutdown. Players should now receive a minimum warning of 30 minutes for a server shut down.
We are still working to ensure that server shutdowns are something that a player would only experience during scheduled maintenance. In the meantime we aim to give players more opportunity to react to a shutdown should it occur.
- In response to reports of poor ping times in South America, we have now deployed Sea Of Thieves to a South American data centre.
- Multiple server and client crash fixes.
Further improvements and optimisations for all platforms are ongoing.
- Trading Companies now have limited voyage stock that refreshes at 6am every day (in-game time). This limited voyage stock is currently not explained during purchasing.
- Some players cannot see their downloadable content in game.
- Once you redeem your code, here is a Support Article that shows you where to find your items in game. If you still cannot find your items in game, please raise a support ticket to log this issue.
- Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
We are still working on a fix for this. This was discussed in our Launch Update article written by Executive Producer, Joe Neate.
Bounty quest skeleton waves sometimes spawn in the ground or cannot be found at all.
Improvements to spawning have been made in this update, and we are working to resolve the issue for all islands.
- Pirates can be migrated to another server after completing a Skeleton Fort, and sailing away with the Vault Key. After migration, they will find that the vault is empty upon their return.
We are working on a fix. A short term solution is to not sail away from the Skeleton Fort when you have the Vault Key.
- [PC] Push to talk option will reset to default (disabled) between sessions.
- Message from Beyond on the Ghost Ship isn’t translated to other languages.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”