Scorn new feature-2

SCORN will not, after all, support DirectStorage on PC

In September 2022, Ebb Software claimed that SCORN would support DirectStorage on both Xbox Series X and PC. However, it appears that this won’t be the case. In a new tweet, Ebb Software clarified things, stating that DirectStorage will be only available on Xbox Series X.

SCORN will take players into an isolated, strange, dream-like world. Left unguided to fend for themselves, players must explore Scorn’s interconnected bio-labyrinth, learning its rules and mastering grotesque puzzles along the way as they come to understand their own predicament.

Ebb Software will release the game on October 14th. You can also find here its official PC system requirements.

Stay tuned for more!

17 thoughts on “SCORN will not, after all, support DirectStorage on PC”

  1. Smh. Games load quite fast without it when optimized (see Spider-man). Looks like we’ll be waiting for next year to see what improvements it brings though

    1. DS is not simply about load times.

      In case you haven’t noticed, Spider Man Remastered on PC has massive CPU requirements, and that’s precisely because it has no DS, so the CPU gets massively taxed with decompression and asset loading.

  2. Here’s the conclusion from an actual developer who took a look at the current state of DirectStorage on PC:

    DirectStorage on PC is a minimal effort to get the code that compiles on Xbox Series consoles to compile and run as-is or with the slightest changes on a PC. However, there are fundamental architectural differences between a PC and an Xbox Series console and so far this effort is akin to filing the corners of a square peg to get it to fit, awkwardly, in a round hole. The abstraction is leaking around the edges.

    Once again a piece of high quality software from Microsoft, as usual…

    1. The console is a closed eco system while the PC is open to many vulnerabilites, which is why DirectStorage, as the name suggests, giving direct access to storage is proving difficult to implement due to security concerns.

      I bought a couple of SN850 2TB NVMe drives just for DS at the start of the year…

    2. DirectStorage will never be used on PC because it is exclusive to Windows 11. Most PC gamers use Windows 10.

  3. Are people memories really short?! Remember all the fuss for Window’s Game Mode? = DOA! Or what about H.A.G.S? = DOA? What about Mesh Shader? = DOA! What about… ?

  4. You never know though, it could have just been a marketing gimmick for the game to gain a bit more attention before release, or just an honest mistake by the devs (which they only thought to correct a day before release)

    1. Preorders are all in, why wait till the day before release when they could have corrected it the same day that message came out. They know the idea of the first DirectsStorage game was going to be a selling point, particularly for PC enthusiasts.

  5. From the comments below it sounds like Microsoft is to blame as they haven’t finished the API for directstorage…maybe finish that first Microsoft? And then Developers can tell PC users the feature will be in their game? Until then lets assume DS is going to be a console exclusive feature.

  6. Not only doesn’t the game have DirectStorage, it doesn’t need it either. There’s nothing fast paced in this game. The textures aren’t really amazing. It’s not I/O bound or that CPU demanding really.

    The devs also promised DLSS but it’s nowhere to be found.

    The devs did not promise FSR2 yet it’s present in the game, it looks and runs great.

    1440p120 with FSR2 on Quality on a 5700 XT.

    The game is also full of judder using the regular in-game V-Sync. You need to cap your Framerate 1 fps beneath your monitor’s refresh rate to remove the judder.

    The game also provides 2 solutions for the first “puzzle” and they both bugged out on me, needing to restart the game TWICE? What a mess.

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