San Francisco Rush 2049 is an arcade racing game that never came out on PC. And while MAME can emulate it, it’s not the best way to experience it on PC. That’s because a team has released an unofficial native PC port of both San Francisco Rush 2049 and San Francisco Rush: The Rock.
Titled Project R, this is an unofficial, native port of the arcade games San Francisco Rush: The Rock and San Francisco Rush 2049 to Windows, macOS, and Linux.
To play Project R, you’ll need its ROM file. In other words, Project R does not include any of the game’s assets. So, this project is similar to the unofficial PC ports of Super Mario 64, Crash Team Racing, Sonic Unleashed, The Legend of Zelda: Ocarina of Time, Majora’s Mask, Perfect Dark, and Jak & Daxter.
To run it, you’ll need a dedicated or integrated GPU supporting Vulkan 1.2. You’ll also need a CPU supporting the x86-64-v2 microarchitecture level. As said, Project R will work on Windows, Mac and Linux. The game supports both gamepads and wheel with pedal setups. However, it does not support the keyboard and mouse.
Its latest version, V0.7.1, came out a couple of months. This version brings a lot of improvements and optimizations. For instance, it improves the world object render system to reduce the number of descriptor sets required. All texture conversion functions are at least 4x faster now due to its latest updates. Moreover, the models that make up the player’s car will now always be set to the highest level of detail (LOD) in SF2049.
In short, this is a must-have for all arcade fans out there. You can go ahead and download it from this link. Below, you can also find a video for it. This video will give you a pretty good idea of what you can expect from it, so make sure to watch it.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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