In an interview with our dear friends over at PCGamesHardware, Crytek’s Christopher Evans (Art Technical Director) and Nicolas Schulz (Senior Rendering Engineer) revealed the differences between the PC and the Xbox One versions of Ryse: Son of Rome.
As Crytek unveiled, the PC version of Ryse: Son of Rome will come with higher levels of LOD setiings, meaning that the transition of LOD will be subtler. In addition, the development team confirmed that there will be higher quality textures and that there will be Softer Shadows with less noticeable LOD transitions.
Furthermore, the team has implemented an improved SSDO (Screen Space Directional Occlusion), as well as a more improved version of SMAA T1x (compared to the Xbox One version).
Additionally, the PC version will support more AA options (including SSAA; an AA solution that was only used at Xbox One’s pre-rendered cut-scenes).
Last but not least, the team confirmed that SLI and CF profiles have not been finalized as of yet, though it expects to have working profiles by the time the game gets out.
Ryse: Son of Rome releases next month and we’ll have a tech interview covering lots of interesting stuff prior to the game’s release.
Enjoy and kudos to our reader ‘[Chaotic]’ for bringing this to our attention!