Ryse: Son of Rome – PC Update Enhances Multi-GPU Scaling, Improves GPU performance on NVIDIA cards

Crytek has released a new patch for the PC version of Ryse: Son of Rome that comes with SLI/Crossfire optimization & quality improvements, as well as performance improvements for NVIDIA graphics cards. This update will be auto-downloaded from your Steam client next time you launch it, and below you can read the complete changelog for this latest patch.

Ryse: Son of Rome – PC Update Changelog:

-SLI/Crossfire optimization & quality improvements
-Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
-Fixed potential crash when running the game in resolutions higher than 1080p
-Fixed graphical corruption on nVidia when running in resolutions higher than 1080p
-Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
-Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
-Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
-Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
-Made CVar accessible to adjust image sharpening: r_PostAASharpening 0…2 (values range from 0 to 2, default is 0.2)
-Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via “sys_highrestimer = 1” (without quotes) in system.cfg

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email