Resident Evil 4 feature

Resident Evil 4 HD Project adds more dynamic light sources, fixes incorrect lighting

Resident Evil 4 HD is perhaps one of the best projects we’ve ever seen. Created by Albert and Chris, this mod has greatly improved all of the game’s textures and replaced numerous low-poly objects with higher-quality ones. And modder Albert has released some new comparison screenshots, showcasing the new improvements that will be coming in a new version.

According to the modder, all the enemy weapons now act as dynamic light sources and cast dynamic shadows. This is something that was missing from the original version of the game and it’s something that a number of players will appreciate.

In addition, Albert has fixed some incorrect lighting effects in the game. For example, Leon’s model has been receiving a light from an invincible light source during numerous scenes. This has been fixed in the upcoming version of Resident Evil 4 HD Project which, according to Albert, will be released soon.

Enjoy the comparison screenshots and stay tuned for more!

resident evil 4 HD project - Enemies weapons cast light AND MORE

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email