Kotaku has just reported that Warner Bros was well aware of the problems and issues that plagued the PC version of Batman: Arkham Knight for months. Kotaku claimed that its sources – that for obvious reasons could not name – told it that all the problems that PC gamers encountered in Batman: Arkham Knight PC were the exact same, unchanged, almost a year ago.
As Kotaku’s QA source said:
“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate. All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC.”
What’s also interesting is that: a) Rocksteady encountered a lot of problems with the current-gen console version and that’s why the game got delayed and b) Warner Bros’ internal QA focused on bug-checking specifically at 720p resolutions.
For what is worth, Warner Bros never replied to our interview request for the PC version of Batman: Arkham Knight. However, Warner Bros did accept our interview request for Mad Max.
Batman: Arkham Knight is still broken on the PC, even though the team has released a patch that fixes the missing rain shaders and ambient occlusion effects.
Even though there is still no ETA for the reworked PC version, we’ll be sure to keep you posted!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Nvidia should sue WB for millions of $ for making them look bad.
i think we should sue Nvidia for making false videos about its performance, they literally speed up the videos.
lol If that’s true then wtf. Glad I cancelled my pre order on that game.
Dont worry. Its not true. Total rumor started in the wake of all this shitstorm. The videos nvidia had were rendered directly, not real “in game” footage at live time. It was rendered perfectly at not real time to fill out a perfect 60 fps of what they were trying to demonstrate. There was no need for them to “speed it up” because no one was actually playing the game. Those videos were just rendered gameplay.
Dude, get your head out of the sand. Corporations can be evil.
I didnt say anything about corporations being incapable of being evil. Wtf? Lol. I said this video wasn’t sped up. That would have caused a NUMBER of issues. The videos were pre rendered. Like a cutscene. They arent rendered live so of course it can achieve 60fps. They are rendered like you would make a movie in windows movie maker. It takes like 45 minutes to render a 10 minute video and then its done at whatever fps you wanted it to be.
Maybe whoever made the showcases didn’t know that you could bypass the FPS lock, i dont really see the issue as you can uncap the game.
Maybe we should sue AMD for claiming Fury X is world’s fastest GPU and 4 GB is enough for 4k?
What? It’s Nvidia fault if WB, Rocksteady and Iron they are incompetent and as**ho*es?
Same could be said about Ubisoft. I find it funny that a EA Published a game like TitanFall that can use gameworks and run better on a PC with a 750TI or a AMD R7 260 and out perform the Xbox1 version in both visuals and performance.
NVIDIA were probably in on it, since the game comes free with their cards. They probably used a brute force setup like a Titan X for their Gameoworks video.
Yep they showcased the game on a Titan X at a glorious “60fps” yet come release day, a Titan X can’t even hold 60 not to mention the game’s cap. Then they still marketed the game heavy and made it free with some of their cards like you say so I’m gonna say nVidia definitely knew the state the game was in but I don’t blame them for the poor performance, there was probably not much they could do.
The only thing to do is start a class-action lawsuit.
However, WB will likely release some DLC that will make you sign/ agree to an EULA when you download/ install the DLC that will forfeit your rights to join in a class-action lawsuit.
…of the end of crappy ports of AAA games.
If game publishers/developers want to sell games on PC they will need to treat PC with respect otherwise don’t expect PC gamers to respect you back.
Or it means they just won’t make PC versions. I think it’s funny that AC S got delayed on PC. LOL maybe Ubisoft got the hint?
It is just delayed a month or two like they always did. AC1, AC2, ACB, ACR, AC3 etc were all delayed on PC but PC versions always turned out better than the console versions. Even the much hated AC: Unity was far better on PC than consoles and they did not even delay the game on PC but they should have delayed the game by at least 6 months on all platforms.
AC: Unity right now after 6 months of patches runs pretty amazing and actually looks as good as the requirements it is asking for unlike Batman Arkham Knight which looks extremely good in some places and worse than previous Arkham games on PC in other places but runs far worse than it has any right to.
It will be downgraded since I am sure it will be DX11. Only way it will be stable.
It will be DX12. Windows 10 with DX12 is coming out at the end of this month.
yeah 29th.. .But that don’t mean it will be DX12. Until Ubisoft says it is. But I don’t think even DX12 can save them. I mean they can’t even program well on PC under DX9/DX11.
Ubisoft’s games require a good CPU as well as a good GPU because they like to use lots of advanced animations and physics stuff it the games and people with weak CPUs have historically been the ones that have performance issues with Ubisoft’s games. Other game developers make GPU focused games and that is why they are able to run better even on sytems with weak CPUs.
Well I like how CPU Usage is on Unity cause I just loaded it up now. Anyways I7 4770K shows usage of 49% on Avg and has some spikes go up to 72% While GPU usage is around 72/73%
That’s pretty bad. CPU overhead of 50-25% is not good, neither is GPU overhead of 25%. But, that’s what you get with a port.
But but they went over the drawcall limit! lol
I guess that’s a DX11 limit? Sounds like they would need to entirely re-engineer their graphics engine to support the PC natively. Uhg.
Well, Ubisoft claimed that performance of their engine would give it Mantle like performance, on the CPU side it seems a lot better than Black Flag, which was a joke.
what do you mean the reworked version ? are we retail buyers f’ed now ?
publishers now must actually make a pc version that works, because now we have steam refunds and they can lose money fast.
Warner fu#kers, Ubitrash , yep in my list from who not to buy 🙁 sad but nothing can be done
If lying devs is your problem then you’re quickly gonna run out of games to play.
Good thing he was talking about buying, not playing! 😉
We are on the same page there. Not giving them my money doesn’t mean I won’t get to play the games. Far from it.
So, two wrongs make a right? Or is it three….lol….all you pirates need to walk the plank….
Again the amount of people who can’t use their brain and think of other ways of playing games without buying them… staggering
Namco bandai didnt dissapointed me so I m good
Steam sales only game and that’s if it’s fixed, if it’s not then no buy.
That’s what I did with Origins. I ended up getting AK for free a few hours ago from my 2nd 970. Shame I am not even going to bother loading it for a while it looks like.
I thought that the x86 architecture was relatively easy to develop for? I remember all that talking around the release of these new can’tsoles that the devs we’re talking about how easier would be for game development and all that rumpus.
Turns out that game development still harder than ever (apparently) and what do the companies do? Spend millions to develop flashy new engines, spend millions with marketing, spend time developing shiny graphics above all else, spend, spend, spend, spend…
Heh, f’ing videogames.
Seems not, it’s the consoles are hard to even get up and running, so if it’s a multiplatform delay, it’s likely console issues.
Probably they meant it was hard because of their graphics and resolution goals.
It’s not that is harder, the problem is most devs nowadays are hacks. Developing games was a lot harder in the old days, when they had to work with very limited hardware.
I don’t see how you can say that. Developing video games for multiple platforms is an expensive and complex task using complex sofware.
Because programmers are no longer restricted by limited hardware and resources, and yet the games still run like crap.
How is it possible that a rig that doubles the system requirements isn’t able to run a game properly? Because great leaps in hardware advancement promotes lazy devs.
Seems strange that this Q&A guys says the consoles were hard to get the game working for months but there you go, that’s probably why E3 and a lot of console games are demoed on PC’s because it’s a lot faster to get a PC version up and running.
Again, consoles are to blame, they have a low level API but it seems really hard to work with. Ubisoft said the same thing and they spent the better part of 7 months getting ACU to even run on the consoles. So this ultimately slows down the PC version be because it’s secondary and they need the console versions out. A lot of these delays are down to the consoles being rock hard to get working, all that work to get 30fps. :p
Don’t worry they are not that stupid or maybe they are. They will just update the current game completely, rename it to something like Batman: Arkham Knight Gold Edition, delete the old store page and have a new store page for it to get rid of all the negative reviews and start fresh.
Damn it WB you only had one job !
After they fix it in few weeks/months Ultra+GAMEWORKS 1080p 60+ on monster GTX 680 can’t wait for that sweet moment!!!!!
i love you rocksteady!
and screw you Iron Galaxy Studios
Not sure what year you’re in but the GTX 680 isn’t a monster any more. It’s also really bad with DX11 Compute, slower than a GTX 580 actually.
“CivV was bad; SmallLuxGPU is worse. At this point the GTX 680 can’t even compete with the GTX 570, let alone anything Radeon. In fact the GTX 680 has more in common with the GTX 560 Ti than it does anything else”
fro 1080p sure it is bud!
Not in DX11 Compute heavy games, Kepler is weak.
Kepler or some particular GPUs? I don’t think my GTX 780 is weak in DX11 compute. GTX 680 is based on mainstream GPU chip. Not high-end. I think that’s explain why it is weak in DX11 compute.
Both Kepler revisions, the 600 series was worse than the 500 series but Compute shader is alot better on 600 series than 500 series, only Maxwell can match AMD in Compute now.
GTX 680 its 250% faster in DX 12
Monter 680? I am going to do 1440p DSR on monster gtx 970 g1 gaming. or 4k DSR if i win a 980 ti on that evga competition that i took part!
ur lying
:I
True story.
Yeah no sh*t, that’s what I said. They were fully aware, it was a marketing decision to focus on this title.
smoking hell.. i hope they rot in hell
Dreadful PC port and a i3/750 Ti still matches the PS4. LOL
https://youtu.be/VzvjjdXzyVs
The sad thing is that this will probably not effect sales of their future games in the least. Gaming has gotten big enough that too few people care about the platform enough to not preorder a game or to seek out info about it. They just see Batman or Far Cry or Assassin’s Creed or Call of Duty and gobble it up. Refunds will help things but not come close to making it not worth the publishers while to do a better job. All I can do is try to not support bad games.
It seems Bats is onto something…