Remedy’s Control will officially support real-time ray tracing

And it was to be expected. After all, Remedy was one of the first game developers that experimented with real-time ray tracing. And today, Remedy announced that its upcoming game, Control, will support real-time ray tracing.

According to its description, Control will be one of the first games to support the Nvidia RTX GPUs. Remedy has added ray-tracing to Control, starting with glossy Ray Traced Reflections, Ray Traced Diffuse Global Illumination and Contact Shadows for most influential light sources.

As the developers noted, The Bureau’s glossy office environments are a perfect showcase for Global Illumination and Reflections, enabling the realistic reflection of floors, walls and furniture, elevating image quality and immersion. And as ray traced reflections are based on the exact geometric detail and dynamic lighting of a scene, expect to see Control’s supernatural enemies and action fully reflected at a level of quality that was previously unobtainable.

“With Ray-Traced Diffuse Global Illumination, we are able to enhance our existing Global Illumination system to deliver more accurate details, and also include lighting from dynamic light sources reflected from nearby surfaces in real time. As a result, even the smallest geometric details in a scene influence the indirect illumination with superior results.

And finally, we’ve utilized ray-traced contact shadowing to enhance non-RT shadows cast from lights with the highest intensity. By combining the two techniques, a scene’s most predominant shadows can be rendered at a higher level of detail than was previously possible. Additionally, ray-tracing enables rendering of accurate contact shadows from shadow casters outside of the camera’s field of view, enhancing immersion as the camera moves through the scene.”


Control - Nvidia RTX Demo Showcase - PEGI