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Remedy will bring RTX improvements, Motion Blur option and better in-game map to Control

505 Games and Remedy have detailed the future patches that will be coming to their supernatural action adventure game, Control. According to the teams, this patch will bring RTX improvements, will add a Motion Blur option, and will enhance the in-game map.

Going into more details, Remedy will provide players with an ON/OFF toggle for Motion Blur and Film Grain. This setting will come to all platforms. Moreover, there will be some RTX improvements, though most RTX issues are resolved by using the latest Windows 10 version. Or at least that’s what the developers claimed. Here is hoping that Remedy will fix the awful stutters that are present when RTX is active.

Furthermore, Remedy is  working to improve how the in-game map loads. The new map will ensure that all the relevant info displays immediately and correctly, as it should.

Lastly, Remedy confirmed that a Photo Mode will be coming to Control. The team did not clarify when this mode will be available, or whether it will be part of the first patch that will come out soon.

Stay tuned for more!

24 thoughts on “Remedy will bring RTX improvements, Motion Blur option and better in-game map to Control”

  1. A friend of mine bought it, i played it on my patato the same PC where i played Quantum Break with a GTX 760. Guess what, it runs as well as Quantum Break did low mid settings, 1080, ~30 fps. So much for those “buy a new PC” requirements they had.
    It is less than half the size of Quantum Break was and the damn Motion Blur, they literally wanted to give seizures to people, hell i thought it was some “Internet exaggeration” it is not.

    But those toggles and FOV settings should not be missing from almost any PC game, more so when some “amateur” on the internet adds those options literally the same day you released the game.

    1. Exactly. LOL, it’s insane how they just wave off FOV like it’s supposed to be that way and that the customers are wrong.

      Thank God we have the WSGF community. Also in case anyone was wondering the site has now moved to reddit -> widescreengamingforum since freaking Google flagged all our fixes as hacks/damaging 🙁

    1. I know right.
      and not only that the post effect is at a cost in some games.
      it looks messy and it does not help the frame rate.

    2. Some might suggest that devs are using film grain post processing effects because it helps disguise the visual noise present from ray tracing in parts of the image when the whole image is made to look grainy.

    3. I know right.
      and not only that the post effect is at a cost in some games.
      it looks messy and it does not help the frame rate.

  2. “ensure that all the relevant info displays immediately and correctly”
    So they released a big budget game without having checked to see if the map renders correctly. smh

    “Remedy will provide players with an ON/OFF toggle for Motion Blur and Film Grain”
    The latter is already present in the PC version.

    1. 2019, the year of our savior, where we have an option for MB patched in
      https://uploads.disquscdn.com/images/dae3b3e332dca8c3ecf7778888a1ffe0dbef3cfe3cd137c7a8efe23c1f9a6d97.gif
      Jesus, I’m losing it here.

      I’m gonna be outright blunt here. PC ports this gen have been messing up left and right. Sure we’ve had the odd few good ports, but when I see crap like this, I see something going horribly wrong in this industry, when a MB option isn’t even considered during PC development.

  3. Too bad it looks like utter dog sh*t without RTing. Still waiting for Steam or hopefully GoG release, you know, consumer friendly shops.

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