Remedy claims that Quantum Break’s Win10 version will be identical to the Steam version

Earlier this week, we informed you about the Steam version of Quantum Break that will be released on September 14th. This version will support both DX11 and DX12, and a lot of people wondered whether the Win10 version would be updated in order to support both of these APIs.

Remedy’s Head of Communications, Thomas Puha, claimed that it was unlikely to release any new update for the Win10 version of Quantum Break.

Yesterday, however, Puha said that all the updates that are coming to the Steam version of Quantum Break will be also coming to the Win10 version.

As Puha wrote:

“Updates made to QB on Steam will also be released for the Win10 version and vice versa. That should be a given. Apologies for the confusion caused. We are not leaving one version behind for another. Parity is important. Again, I’d think that’s a given. We’ll talk more details later down the line.”

Now what’s interesting here is that a couple of days ago, Puha claimed that the Win10 version would be only supporting DX12.

We’ve reached out to Puha in order to find out – once and for all – whether the Win10 version of Quantum Break will be updated in order to support both DX11 and DX12.

86 thoughts on “Remedy claims that Quantum Break’s Win10 version will be identical to the Steam version”

    1. NVIDIA will release a game-ready driver for No Man’s Sky this week. We’ll have a PC Performance Analysis once these drivers are out

      1. no mans sky needs more than a driver.. the game ctd on every single play for me sometimes i get 5 seconds sometime i can play for 10 minutes but it crashes every time. and when it does work im lucky to get 30 fps on my 1080 sli i dont think a driver alone is going to fix that….

      2. It’s weird though. Normally NV would release a game-ready driver days before such title. Now we have to wait 1 week for them to release it ? Couldn’t they have access to the game earlier ?

        1. Remedy probably wasn’t allowed to even talk about their port before a certain date, so yeah, no.

          Just look at how this came out of the blue in the first place. Microsoft definitely wanted to keep this under the tightest wrap possible, including AMD & Nvidia, I’m guessing, & really, we can’t exactly blame them, they’re not particularly good at keeping information secret.

          1. Well Nvidia knew the game was going to need patches so the Driver will be based around those Patches. No use to release a driver for a broken game. They learned that lesson from the Arkham Knight release disaster

          2. The game isn’t “broken” and it doesn’t run bad for everyone, for me it runs nicely with some stutter every so often, that isn’t broken. Played the game for about 6 hours, not one crash. Performance actually get’s better the longer you play it, one thing the devs said because the shaders are being processed on the fly when they shouldn’t be.

          3. for many people it is. However it is pretty suspect that Nvidia will not have a driver till next week. I don’t own the game I am just going off video’s people post. And I know Dan over at IGN has a 980 TI and he is having crash issues

          4. Why is it? NVIDIA have no involvement in it and like said, there where no review copies sent, that’s probably goes for NVIDIA as well, they didn’t probably get early review code. It’s mostly likely Sony’s fault not letting the PC version have more dev time and optimisations and should have delayed the PC version for that reason, but you know, it’s been mainly marketed as a PS4 game. Arkham Knight is totally different, No Man’s Sky has no NVIDIA tech or logos.

          5. And what did it do? The shaders are being processed on the fly in the game when they shouldn’t be, a driver won’t fix that(the driver can already help this with shader cache), however a more powerful CPU will help reduce the stuttering and pausing because it’s the CPU that does it, also a SSD will help.

          6. It’s not about what it did it’s about that they had drivers for it out a week before Nvidia. Most people don’t fully look into that like you do.

          7. Well no it’s not, a driver won’t fix the sh*tty performance because it’s at game level, the dev said it and it’s the shader processing that’s causing the crazy stuttering and pausing on people’s systems. Getting a driver out first is just bragging rights in this instance.

          8. That’s true for sure. I seen 980 TI’s have no issues but I sure seen people on a fury X have a lot of performance issues

    2. Have you seen Doom on PC ?
      have you seen the performance boost with vulkan ?
      PC gaming is alive ! Just have to buy from people who don’t pander to console first.

    3. Well ,the PS4 version drops below 20FPS(as low as 14FPS) when flying to a new planet and flying around it with boost on. Chalk up another console game that drops below 30fps and can’t even meet it’s 30FPS target.

    4. lol its also broken on ps4 going as low as 15 fps and it crashes! yes a console game that crash and about telltale batman digital foundry just did a video showing how bad the console version is with resolution below 900p and unlocked fps that never hit 60 but mostly mid 20’s or even under that…how you retards calls it? ah yes…cinematic experience

  1. “Sorry to hear you are having problems. Its unlikely we release another Win10 patch.”

    Will Windows store Quantum Break will be patched with D11? “No, WIn10 is DX12”

    “Updates made to QB on Steam will also be released for the Win10 version and vice versa. That should be a given. Apologies for the confusion caused.”

    Remedy’s Head of Communications is slightly less trustworthy than a second hand car dealer called Mr Dodgy

  2. dumb move by ms g2a steam codes inc rip sales gj ms if it goes to steam it deserves to be pirated and on those shady 3rd world cd key sites.pc gamers pirate the hel* out of this game.

      1. again you can do WHAT YOU WANT with YOUR on property.or is there some law saying i cant do what i want with it?

        i love the idiocy when you try to use the used cd game argument.itmakes you look dumb.

        1. The argument, you giant f*ckwit, is that with buying second-hand, the developer &/or publisher gets absolutely zilch.

          On the other hand, with G2A, even if the key is originally bought with a stolen credit card, someone’s still paid for it (assuming it didn’t “fall off a truck” – physical sales are the exception to this).

          The publishers still get paid, the developers still get their cut (if they get one), etc. The only people who lost out on the precious 1’s & 0’s we crave so badly is the Credit Card Company in question, so, yeah…. no real loss there.

          Why do you think they tried to crack down so hard on second-hand sales a few years ago, even going so far as to openly call it “theft” & introducing “online passes” for $10/$20, etc.? They make nothing from those, ergo they’re akin to “Legal Piracy” in their books.

          The only reason they even backed the f*ck off in the end is because of how precious second-hand sales are to console gamers, & they didn’t want to piss off their “Most Valued Retards.” That, & because it’s been part of consumer’s rights for so long, they’d cause a massive uproar by moving against it legally.

          1. Erm… actually the devs/publishers take the hit.
            If someone uses a stolen credit card, the payment processor finds out and the dev/Publisher receives the chargeback fee. Then the scumbags sells the Keys on G2A and profit.
            That’s why G2A is doing that royalty thing.

          2. Assuming they pay the chargeback fee/s.

            Getting your money back as a simple consumer when your card is stolen is tedious enough, by comparison I can only imagine how hard it must be to weasel money out of a corporation after a payment’s been processed & the sum’s been deposited…….

          3. As a civilian, sure.

            As a member of “The Secret World Government Conspiracy to Dominate & Subjugate Humanity For All Time” group however, you get certain privileges afforded to you ;D

          4. How about….. TERMINATOR?
            Total
            Extermination
            of
            Really
            Moronic
            Idiots
            Now
            Adamantly
            Together
            but
            Originally
            Rampant?

            😀

        2. You don’t “own” proprietary software, you licence it, sorry to break it to you. No you can’t do with it what you want, you must abide by the licence of the software.

  3. I had performance isues but when i up framerate from 60 to max in game options game become very fluid and almost all the time lock 60 fps on max settings with FXAA….almost like 60 fps in options is afecting frame pacing?…So guys try change from 60 to MAX……maybe will also help to you….
    BUT i have game breaking bug…when i enter warp in begining of the game every time its crash……
    i have gtx 970 on 1500mhz
    I m sorry on my bad english

    1. from all sides this looks like such a shambles….

      So glad W7 is going to be supported for 4 more years.

  4. So, to be clear;

    – The Steam version is DX11 & DX12 compatible, & works on Windows 7, 8, 8.1, & 10.
    – The UWP version is (& will continue to be) DX12-exclusive, & works solely on Windows 10.
    – Both versions will be getting patched, but the UWP version will remain DX12-exclusive?

    I guess the only downside is AmigaBot won’t feel any burn from this, since he doesn’t care about DX11 🙁

    1. Wrong! Few days ago Remedy said:

      Steam – only DX11
      Windows Store – only DX12

      They never say a single word about DX12 in Steam version. Steam version is new DX11 version.

      1. If that’s not another misunderstanding (or whatever), that would be even dumber than patching the Steam version, & not the UWP version…….

        Especially considering how Rise of the Turd Raider already broke that particular mould by having its Steam version be both DX11 & DX12 compatible.

        1. We will see. They said that they have more experience in DX11 so they create new win32 version in DX11. No single word about DX12 in Steam version but maybe they add DX12 few months later? I’m big fan of DX12 so I hope so, every new game should have DX12 or Vulkan.

          1. Dude, DX12 is listed in the recommended requirements for the Steam version. Unless you can provide a quote that explicitly says Steam version will be DX11 only, you’re full of crap.

          2. And then there’s that approach, which rains the fire down so hard, it’s almost not even funny…… (almost).

            Nicely done ;D

      2. MINIMUM:
        OS: Windows 7 – 64 bit
        Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300
        Memory: 8 GB RAM
        Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
        DirectX: Version 11
        Storage: 68 GB available space
        RECOMMENDED:
        OS: Windows 10 – 64 bit
        Processor: Intel Core i5 4690, 3.9GHz or AMD equivalent
        Memory: 16 GB RAM
        Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 390
        DirectX: Version 12
        Storage: 68 GB available space

          1. I lean towards vulkan im always for open source but if dx12 can be not almost completely tied down to UWP ill give it a shot

    1. Yes, and a house, a beatiful wife (or husband), a nice car, loads of cash and happiness. All of that thanks to the “Microsoft is your best friend” initiative.

      1. Sweet, just remove the wife part for me. She will most likely leave me, get the nice car,cash and house and crush my happiness. 😛 Thats what my ex did at least.. err.. the hapiness part, not the loads of cash one xD

    1. Really? Why do you WANT a DRM that if ever goes out of business is not going to let you play your own game?

      1. He’s being sarcastic. It’s like “I really hope the guys who already didn’t make so much money off of their game make even less by doing something as dumb as putting Denuvo on it (not to mention paying for the license in the first place).”

          1. Done too many times already, all I can do now is wait for Black Mesa to be finished, or Half-Life Episode 3/Half-Life 3 to come out……

            I seriously wonder which will happen first, at this point. LOL.

          2. Half-Life is my fav game of all time specially the 1st, Black Mesa takes forever. And I think Half-Life 3 is around 2018/2020, Source 2 is ready but they need 1st to make Left 4 Dead 3 (this is what everybody say). The problem is that Half-Life 3 is not going to be the single player game we all want (from Gabe himself) mean except all kind of new crap on our beloved franchise (Always online, DLC, useless open world missions…) wait and see 🙂

          3. Possibly.

            One theory I read about last year stipulates Valve isn’t working on, & has no intention to ever work on (at least, any time soon) Half-Life 2: Episode 3 &/or Half-Life 3, because of the built-up expectations over the years.

            They believe the economic value of the game isn’t worth the risk of creating a dud, &/or alternatively, simply creating something that won’t hold up to all the expectations people have been building up over it through the years – ergo something that would be received rather controversially, at best.

            If true, personally I can’t blame them. What with Half-Life 2 being what it is, doing a direct sequel using similar gameplay would alienate some of the younger gamers, whereas creating a more modern, sleek, fancy “cinematic” experience would alienate all the die-hard fans. It is (arguably) possible to find a middle-path between these two groups, sure, but even then, after dedicating considerable resources to simply achieving that path, they won’t get universal acclaim from that, either.

            It’s like the new DOOM – it’s well received, but it’s not really a DOOM game. It falls between the “old” & the “new” quite well, & it’s a solid shooter on its own, but it doesn’t (by far) deserve to carry the “DOOM” moniker. It has very little, if any at all, relation to the original games, & it’s obvious id doesn’t want it to. They want to take the series into a new direction – one they believe will be better suited for these modern times, & Valve would probably have to do the same by now.

            Regardless, hopefully I’m wrong, & they do finish the story in some way at some point, because seriously – that cliffhanger…… >.>

          4. Probably they will end the story in the movie, if it’s to complicated to make a new game, cause i heard they’re working on both Portal and Half-Life movies with J.J. Abrams. Gordon Freeman deserve way better destiny than this cliffhanger…

    1. You wont want to I believe the download size for the episode set was over 100GB plus I found them to be super cringe worthy edit: (and cliched)

  5. Identica in term of content and patch fixes like bugs and stuff. But not identical in terms of api. Highly misleading from their part. Plus they stated that (twitter) win10 version is dx12 only.

    Why da f*k would they say that then..

    Omg… How confusing.

  6. Like I said in past articles. QB being on Steam just confirms the game was always DX11 with a DX12 Wrapper to make it a Windows 10 exclusive.

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