Turbo Pixel has launched a Kickstarter campaign for Reflex; a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. The team aims to raise $360K in total and has 25 days to meet that goal.
Here are the game’s core features:
Old School Gameplay – A return to fast paced, arcade FPS!
Lots of game modes – 1v1, Team Deathmatch, Capture The Flag, Control, Arena, Juggernaut, Midair + more.
Matchmaking – Quickly find games of any type or simply jump on a server with friends.
In-game, multiplayer map editor – Build maps with friends then smear those friends across the walls.
In-game replay editor – Easily create frag films and highlights.
LAN support – Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
High Performance – Reflex uses a custom built engine targeting 120fps (and we don’t cap framerates so melt your GPU if you want)
So, right now we have three upcoming arena shooters that are based on the 90s shooters; TOXIKK, Reflex and Unreal Tournament.
Turbo Pixel has also released a trailer for Reflex that can be viewed below. And to be honest, this trailer does look great (notice those lovely bouncing sparks).
Kudos to RPS for spotting it.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Wow that looks like a lot of fun and nice!
I’d like to see an innovative arena shooter, not clones of Quake and UT and besides, since John Carmack made the engine source available, there have been quite a few Quake style clones.
dunno what to say, i hope the weapons feel good and are not just clones of quake/ ut weapons.
They should make it much clearer that all art assets are placeholders.The lighting will not be blinding and the weapon models should end up looking contemporary aswell. In terms of the movement physics the game seems to already be working quite well.
It looks really good.
They lost me at this “The team aims to raise $360K in total”
Sorry but these games tend to die within months.
Really uninterested. It’s like 90% Quake III Arena. Doesn’t really win over any of the open-source counterpart games anyway.
Personally i feel this looks like any other open source arena fps… i believe everything visual from that video are placeholders but i’m keeping my money until i see some interesting weapon models, interesting environment and some innovative elements or other things what would distinct itself from the rest.
http://bendarling.net/index.php?page=art
Here U can find some artwork, of one of devs,i believe some of those weapons will be on Reflex ,rocketlauncher, armours already is.Cool looking weapons tho.