Reflex – Competitive Arena FPS Inspired By Quake 3 – Gets Kickstarter Campaign

Turbo Pixel has launched a Kickstarter campaign for Reflex; a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter. The team aims to raise $360K in total and has 25 days to meet that goal.

Here are the game’s core features:

Old School Gameplay – A return to fast paced, arcade FPS!
Lots of game modes – 1v1, Team Deathmatch, Capture The Flag, Control, Arena, Juggernaut, Midair + more.
Matchmaking – Quickly find games of any type or simply jump on a server with friends.
In-game, multiplayer map editor – Build maps with friends then smear those friends across the walls.
In-game replay editor – Easily create frag films and highlights.
LAN support – Grab your computer, your friends and a case of something caffeinated and enjoy the lowest pings possible through a tangled mess of CAT cable.
High Performance – Reflex uses a custom built engine targeting 120fps (and we don’t cap framerates so melt your GPU if you want)

So, right now we have three upcoming arena shooters that are based on the 90s shooters; TOXIKK, Reflex and Unreal Tournament.

Turbo Pixel has also released a trailer for Reflex that can be viewed below. And to be honest, this trailer does look great (notice those lovely bouncing sparks).

Kudos to RPS for spotting it.

Enjoy!

9 thoughts on “Reflex – Competitive Arena FPS Inspired By Quake 3 – Gets Kickstarter Campaign”

  1. I’d like to see an innovative arena shooter, not clones of Quake and UT and besides, since John Carmack made the engine source available, there have been quite a few Quake style clones.

  2. They should make it much clearer that all art assets are placeholders.The lighting will not be blinding and the weapon models should end up looking contemporary aswell. In terms of the movement physics the game seems to already be working quite well.

  3. Really uninterested. It’s like 90% Quake III Arena. Doesn’t really win over any of the open-source counterpart games anyway.

  4. Personally i feel this looks like any other open source arena fps… i believe everything visual from that video are placeholders but i’m keeping my money until i see some interesting weapon models, interesting environment and some innovative elements or other things what would distinct itself from the rest.

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