Ratchet & Clank Rift Apart PC screenshots-1

Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch

Nixxes has just announced that Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch. The game releases in a few hours, so that’s a bummer for owners of AMD’s latest 70 series graphics cards.

As Nixxes stated:

“Ray-tracing on AMD GPUs is disabled at launch. We are working closely with AMD to enable support as soon as possible.”

Ratchet & Clank Rift Apart is an NVIDIA-sponsored game so I don’t know if there is something fishy going on under the table. To its credit, Nixxes has added support for all available PC upscaling techniques. So, alongside DLSS 2 and DLSS 3, the game will support AMD FSR 2.0 and Intel XeSS from the get-go.

Ratchet & Clank: Rift Apart will also be the first game to support DirectStorage 1.2 with GPU Decompression. By using DirectStorage, the game can quickly load high-quality textures and environments with a high level of detail when jumping between dimensions. On the RTX series GPUs, the game will rely on NVIDIA’s RTX IO.

A few hours ago, NVIDIA shared a video that showcased NVIDIA RTXIO in action. The sequence in that gameplay video was the exact same sequence that Sony used to “wow” its PS5 fans and as we can see, it runs smoothly on PC.

As we’ve already reported, the PC version of Ratchet & Clank: Rift Apart will support numerous Ray Tracing effects. Nixxes has used RT in order to enhance the game’s shadows, reflections and ambient occlusion. The PS5 version only had ray-traced reflections, so that’s a big upgrade for PC gamers.

Sony will release Ratchet & Clank: Rift Apart on PC later today, and you can find here its official PC system requirements. The publisher has not provided us with a review code, so don’t expect a day-1 PC Performance Analysis. However, we’ll be sure to share our initial performance impressions of it.

Let’s hope that Nixxes and AMD will manage to fix these Ratchet & Clank: Rift Apart Ray Tracing issues sooner than later. Otherwise, NVIDIA users will have a big advantage over their AMD brothers.

Stay tuned for more!

UPDATE:

AMD has explained why the game won’t support Ray Tracing at launch. This is mostly due to stability issues, so there is no foul play here. NVIDIA has also provided us the following statement.

“We do not block or hinder developers from integrating competitor tech. That also applies to Ratchet & Clank Rift Apart.

NVIDIA does not and will not block, restrict, discourage, or hinder developers from implementing competitor technologies in any way. We provide the support and tools for all game developers to easily integrate DLSS if they choose and even created NVIDIA Streamline to make it easier for game developers to add competitive technologies to their games.

Keita Iida, vice president of developer relations, NVIDIA”

30 thoughts on “Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch”

      1. I don’t understand your point. Ray tracing on AMD GPUs, even in the current generation (which are a generation above what’s in the PlayStation 5) is not very performant and far worse than what Nvidia offers. Plus, layer on DLSS and you’ll see why AMD GPUs on the desktop side have been getting a hammering in sales for so many years.

        I hope AMD can catch up because Nvidia’s pricing is mental.

        1. The point is very clear. They already got this very same game to run on AMD hardware with ray tracing on, at apparently good performance.

          It’s straight out silly to downplay AMD in raytracing performance by using a game that was made specifically for AMD hardware with ray tracing support, even before we got to know actual PC performance numbers. Just as silly it is that it won’t even support AMD on launch.

          1. Quarter resolution ray tracing at 30 fps. Good performance for a console r3tard.

          2. PS5 version only includes RT reflections, while in PC version they added RTAO and RT shadows. Maybe AMD GPUs have some problems with these two settings.
            Plus, although PS5 uses RDNA 2 tech, it differs from PC GPUs anyway. Even Xbox Series X functions a bit different than PS5 in some games, although these two machines are almost identical, but not entirely.

        2. AMD doesn’t want to catch up given the meager amount of resources they are pouring into Radeon (they are mainly interested in server). They are content pricing their card just a tick behind Nvidia playing their game of milking the heck out of the consumers. Maybe Intel can bring some real competition one day, who knows.

        3. AMD doesn’t want to catch up given the meager amount of resources they are pouring into Radeon (they are mainly interested in server). They are content pricing their card just a tick behind Nvidia playing their game of milking the heck out of the consumers. Maybe Intel can bring some real competition one day, who knows.

      2. This post is even funnier, now that the PC port is actually out and raytracing is pretty much broken. Not that I expected any better from projecting w*jak poster.

  1. So weird that PS5 game with AMD hardware gets Nvidia sponsorship for PC and abracadabra ray tracing support magically disappears, just a coincidence I guess.

    1. Weird that amd sponsored games are vram hungry for textures that looks no much better than games that requires less than half the vram and block other upscaling tech like dlss and xess.

  2. Don’t AMD users pretend that they don’t care about Ray Tracing and it’s an ‘Nvidia gimmick’? I’m sure this news shouldn’t concern them.

    1. “Is DLSS Really “Better Than Native”? – 24 Game Comparison, DLSS 2 vs FSR 2 vs Native” – https://youtu.be/O5B_dqi_Syc
      “Nvidia’s DLSS 2 vs. AMD’s FSR 2 in 26 Games, Which Looks Better? – The Ultimate Analysis” – https://youtu.be/1WM_w7TBbj0
      “Can AMD Match Nvidia Yet? – FSR 2.2 vs DLSS 2.4 Analysis” – https://youtu.be/w85M3KxUtJk

      At 1440p CP2077 Overdrive using performance upscaling achieves –

      4090 – 100 FPS
      4080 – 70
      4070Ti – 62
      3090Ti – 60
      4070 – 51
      3080 – 50
      3070 – 35
      2080Ti – 28
      7900XTX – 27
      7900XT – 23
      3060 – 23
      2070S – 20
      6950XT – 17
      2060 – 15
      6800XT – 14
      A770 – 11
      2060 6GB – 11
      6800 – 10
      A750 – 10
      6700XT – 8
      6700 – 7
      6650XT – 1

      That’s right, a 4.5yo Nvidia GPU is beating AMD’s latest and greatest in RT.

      https://www.guru3d.com/articles_pages/powercolor_radeon_rx_7900_xtx_hellhound_spectral_white_review,24.html 3D Mark DirectX Full Path Raytracing (FPS) –

      4090 – 135 FPS
      4080 – 87
      3090Ti – 62
      3090 – 58
      3080Ti – 55
      3080 (12GB) – 51
      7900XTX – 50
      3080 – 47
      7900XT – 43
      3070Ti -33
      A770 – 33
      3070 – 32
      2080Ti – 31
      6950XT – 29
      6900XT – 29
      3060Ti – 27
      6800XT – 26
      2080S – 22
      6800 – 21
      2080 – 21
      3060 – 20
      2070S – 19
      6750XT – 16
      2060S – 16
      3050 – 14
      6700XT – 13
      2060 – 13
      6650XT – 12
      6600 – 11

  3. amd ruined every game ! they do it on purpose so in the reviews on day one the comparison is not made where the rtx 4080 and 4090 annihilate the 7900xt and 7900xtx
    and without raytracing amd shows that their raster cards are faster than nvidia. but when you turn on raytracing the performance plummets

  4. LMAO
    Game literally made to do ray-tracing on AMD hardware from the ground up fails to do so on PC because the PC drivers from AMD are such a clusterF. AMDrones are about to hit a new peak cope.
    “noo, that’s in the past, the drivers are good nowadays, nooooo”

  5. Back to Basic API like DX 11 probably… The switch to DX 12 is when problem starts to arise, the purpose of DX is to simplify PC Development compared to the era before with D3D, Glide, etc by provide abstraction regarding to the hardware inside gamers PC, but with today DX12 and many custom plugin/implementation made by hardware manufacturer today seems like we going back to that era…
    Idk, its need to be change of course, at least in DX 11 hardware manufacturer like NVIDIA and AMD could intercept and fixed damage most developers done with their PC Port. I think nowadays is the day I see most unstable PC games ever for my 20 yrs in PC gaming , crashing and general nonsense error like dxgi ERROR, nvlddmkm.sys error, etc are rampant. even upgrading GPU driver will occasionally broke what already fixed. its sad situatio being a PC Gamer

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