Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems

Remedy has revealed the official PC requirements for the Steam version of Quantum Break. According to them, the Steam version of Quantum Break will only support DX11. Yeap, instead of supporting both APIs, Remedy decided to completely abandon the DX12 API in favour of the DX11 one (at least for the Steam version of Quantum Break). This basically means that the Win10 version of Quantum Break will NOT receive a patch to support DX11.

What’s also interesting is that the Steam version of Quantum Break will not support SLI or Crossfire configurations. This is a feature that most people believed would be possible with DX11. However, Remedy claimed that SLI (and obviously Crossfire) will not be supported.

“Like mentioned on other topics, the game doesn’t support SLI. But even with one GTX 1080 and the right settings, you should be able to get an enjoyable experience out of the game. I recommend comparing visual differences between ‘high’ and ‘ultra’ options in different areas of the display settings page.”

Furthermore, it appears that a single GTX1080 won’t be able to max out the Steam version of Quantum Break (at least according to the developers themselves).

Anyway, Quantum Break releases on Steam on September 29th, and you can find below its official Steam requirements.

MINIMUM:

    • OS: Windows 7 – 64 bit
    • Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
    • DirectX: Version 11
    • Storage: 68 GB available space

RECOMMENDED:

    • OS: Windows 10 – 64 bit
    • Processor: Intel Core i5 4690, 3.9GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 390
    • DirectX: Version 11
    • Storage: 68 GB available space

52 thoughts on “Quantum Break – Official Steam requirements revealed, will be DX11-only, will not support mGPU systems”

  1. Just gonna optimistically hope that performance can’t be any worse than DX12. This is what happens when you design your entire engine around a console with trash specs.

      1. Yo bro did they send you this month Pay Check? cause i still got nothing… Microsoft promised me if i Troll on every PC Games website and say they are the best and DX12 is way better and Windows Store, pretty sure you are pro at all this nonsense. Bro please share with me some informations about the pay.

        1. Think your check was sent to me instead so i guess i have to say Microsoft is the best and always first to everything i mean look at the Zune, Xbox, and basically everything else that wasn’t created until Microsoft made it.

          1. Those result are old. Different version of game, options, driver. We need real test of current game version on single driver. I hope someone do some real benchmarks:

            – DX11 vs DX12 on Windows 10
            – DX11 Windows 7 vs DX12 Windows 10
            – DX11 Windows 7 vs DX11 Windows 10 (test DX11.0 vs DX11.3)

        2. :)) Perfect.

          Edit: HaHaHa, look at his reaction. he posted a benchmark that he already posted 100x times in other sections.

      2. Even if the benchmarks are equal &/or better, we need to keep in mind, 99% of comparisons will be of Quantum Break post-patching, rather than Quantum Broken at launch.

        Ergo, in some ways it’ll be an even more accurate comparison (DX12 post-patching), whereas in other ways, it won’t be the most accurate comparison possible (since, again, it’s DX12 post-patching).

        Food for thought, people ^^

  2. “Remedy decided to completely abandon the DX12 API in favour of the DX11”

    so when given the choice they still stick with DX11.

  3. Played it by a friend with a bone. It’s honestly really sub par. Little to no enemy variety, boring shooting segments etc. The plot was okay but time travel’s been beaten to death already. Remedy did add their own spin on it but it didn’t feel fresh. The time powers were decent but the shooting was just so bad. To put it simply, even though this is a game with powers, I never felt as if I was having actual fun during the combat. Definitely not worth a full price imo. In fact not even worth anyone’s time.

  4. Windows 10 is everything, Microsoft is better for everyone. Microsoft is love, this game is just fantastic just buy it, direct 11 is so wow T_T guys i’m just in love with everything came from Microsoft.

  5. Given the fact that this game doesnt look much of a different in comparison to the console counterparts, its disappointing to know that a single gtx 1080 cant run this game smoothly on max settings. I guess i wont double dip. Just gonna play my xbox one version nw. No choice but to play with a gamepad. Sigh.

  6. can you guys get over this multi gpu deal already.if it was going to be the next big thing it would have taken off by now..games are made for single gpu’s.

    1. Why does it have to be the “next big thing”, to be supported?
      By that reasoning, lets drop everything but 1080p, 30 FPS, because that’s the current big thing, that the majority use.

      Simple fact is PC gaming is about choosding the setup you want, and can afford to have, and developers should provide support for all the availalable setups, regardless of whether it becomes main stream or not.

      Just because you don’t use it (neither do I), doesn’t mean it shouldn’t be supported for those that do.
      That’s the console mentality, we don’t want to spread that virus to PC.

  7. “Furthermore, it appears that a single GTX1080 won’t be able to max out the Steam version of Quantum Break (at least according to the developers themselves).”

    Nvidia – “power perfected”

    Biggest lie of the century. Seriously, a 1080, let alone the eventual Ti model should be eating that console port job for breakfast, even on DX 11. This is such a joke that it’s not even funny.

    Also no SLI support for a DX 11 console port, really?.

      1. One of the reasons I bought the GTX 1070 is so I can buy QB from Steam & play in DX12. Now, I’ll just save my $$$ and go Youtube.

  8. I don’t understand. You and others always say that you want this game on Steam and DX11. Developers create it for you. You should be happy. You win. Steam instead Windows Store. DX11 instead DX12. It’s not what you want?

    1. Its not that Directx 11 is more then capable of doing SLI this developer is being lazy or cheap or doing it on purpose no other reason. You have to see to be “fair” competition you try and deliver the same product on both platforms. What it looks like they are doing is trying to make Microsoft’s platform look better. Not saying that is what’s going on however.

      1. i was just thinking that. I’m think microsoft said ok, put it on steam but don’t make it better than our store because nobody will want to buy from it.

  9. To be honest i see it both ways though i hate Microsoft’s store i want more then Steam and Uplay and Origin are barely anything

  10. So, they fail in thier initial support and abandon it and it’s users
    Then they say whats pretty close to the best card out right now will do ok with adjusting settings. Then if their game is so demanding at the least you’d think they’d offer mGPU support… It’s pretty much failing all around. I believe in giving a company it’s fair shake, but Remedy would have been better off not bringing this game to pc at all if this is how they are going about it

  11. More like a case of “we don’t know how to do it, & we’re too lazy to figure out how to do it.”

    Plus it uses a custom engine (“The game utilizes a new in-house engine called the Northlight Engine.”) so it’s likely they just never implemented “old school” mGPU tech.

  12. No SLI support doesn’t necessarily mean SLI wont work it just means they don’t support it, GTA V doesn’t support SLI but it still works (except for the water simulation which changes)

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