Quantum Break is coming to Steam on September 14th, will support DX11

Now here is a nice surprise. Microsoft has just announced that Quantum Break will be coming to Steam on September 14th. Not only that, but Quantum Break will support both DX11 and older operating systems (Windows 7, Windows 8 and Windows 8.1).

As Microsoft stated:

“Currently available for purchase in the Windows Store and Xbox Store, Quantum Break will be made available to more gamers across a number of operating systems when it hits Steam next month. This digital download will include all of the latest updates, a list of which can be found on the game’s official site. Starting today, both the Quantum Break: Timeless Collector’s Edition and Windows Store version are available for $39.99. This is the perfect time to grab a digital copy of Quantum Break for PC.”

For what is worth, here are the PC system requirements for the Steam version of Quantum Break.

MINIMUM:

    • OS: Windows 7 – 64 bit
    • Processor: Intel Core i5-4460, 2.70GHz or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x
    • DirectX: Version 11
    • Storage: 68 GB available space

RECOMMENDED:

    • OS: Windows 10 – 64 bit
    • Processor: Intel Core i5 4690, 3.9GHz or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970 or AMD Radeon R9 390
    • DirectX: Version 12
    • Storage: 68 GB available space

138 thoughts on “Quantum Break is coming to Steam on September 14th, will support DX11”

  1. And DX11 compatible too, lel. The requirements are still BS though, how the f are they pairing a GTX 760 with a 260X???

    1. You made my day dude. I thought he’d be killing himself once W10 adoption rates fall in the coming months and M$ backtracks and makes it free again, but this just might do the trick.

      1. Win10 itself is doing pretty well (as it should have by being free for a year). Its just the store that’s gathering cobwebs.

        1. Hopefully MS will soon realize they’re better off publishing their own games on Steam as well, if they want them to actually sell in the first place.

          And before someone tries to autistically correct me: yes, I know they technically own Quantum Break as well, but as with other (generally “indie”) titles it’s obviously a case of the dev having demanded a Steam PC release as the condition under which they’d agree to the initial exclusivity.

    2. LMAO, I’m surprised he isn’t in here talking his usual “Steam monopoly” and how this will make things worse. I suspect QB is coming to Steam because it failed.

      1. So we need wait and see which version will be faster:
        Steam version is DX11 only UWP version is DX12

        Tim Sweeney have right?

        1. Steam version is not DX11 only, recommended requirements list DX12. Your favorite platform just happens to sell gimped games.

          1. I read on Remedy site that new version will be DX11. No single word on DX12 version. They said that they have more experience in DX11

          2. That’s why there is not one DX12 only title outside of XBox One ports, just like Crysis 3 was DX11 only 2 years after DX11 release ,you don’t want the DX9 code overhead. DX12 only renderers will take years, that’s when DX12 will be properly relevant, not these patch in DX12 titles and as Long as there is a DX11 renderer released with the game, DX12 won’t be that relevant plus the fact that years of work and maturity have gone into DX11 to get it working as good as it does now. There are a lot of DX11 renderer games that CPU multithread nicely because they write better code and that’s why you don’t see much difference in balanced systems with DX11/DX12.

          3. “DX12 only renderers will take years”

            Don’t agree. Forza Motorsport 6 Apex are true DX12 exclusive and there are more DX12 exclusives:

            – Gears of War 4
            – Forza Horizon 3
            – Halo Wars 2
            – etc.

            Even games designed for DX11+DX12 like Battlefield 1 will be better optimized on DX12 (check BF4 Mantle performance which is like DX12). We need wait 2 more weeks for Deus Ex 2 which also was designed to DX12 and we will see.

          4. Of course they are, that’s Microsoft’s agenda for Windows 10, that’s why I said outside of XB1 ports, can you read? Designed for DX12 is not the same, it still has a DX11 renderer, they still have to write legacy code for DX11

          5. But nobody want play games like Deus Ex 2 or Battlefield 1 on old slow DX11

            I hope that after next 5-6 big DX12 releases nobody will use DX11. In next three months we have 5 big DX12 titles: BF1, Gears 4, Watch Dogs 2, FH3, Deus Ex 2. Maybe this will be end of DX11 era.

          6. Apart from the fact that I have no real interest in playing Battlefield 1, & I’m only so interested in Deus Ex “2”, uh…..

            Yeah, I’d rather play them on DX11 with Windows 7 than DX12 with Windows 10, & so would a lot of other people, as the Windows 10 free upgrade backslash oh-so-efficiently indicated.

            Oh, & just for the record; no interest in Gears of War, Watch Dogs, &/or Forza Horizon, either.

            So, yeah…….. Good luck with your delusional aspirations, at this point is really all I can say.

            You might want to see someone about your condition though, it’s really getting bad.

          7. “Windows 7 than DX12 with Windows 10, & so would a lot of other people”
            If you like low FPS and use only single CPU core – feel free to use DX11. I will play faster version in DX12 and use all cores of my CPU.

            BTW: there aren’t many people who plan to use slow DX11 version. DX12 on Steam is much more popular than DX11. Check Steam statistics

          8. Which one of the two inflated numbers should I check, for the record, the DX12 + Windows 10 number, or the Windows 10 number?

            Also, as I & many others have already stated on multiple occasions – Steam Hardware Surveys are really not an accurate representation of anything.

          9. “DX12 + Windows 10 number, or the Windows 10 number?”

            You can choose which one you like. There is less than 0.5% of difference between those two numbers

          10. I can smell it lol. I can smell the fear when he has to keep using that image despite the fact that things are now starting to go downhill.

          11. low fps their is no card out their right now that can get 1080p 60 fps on this game at maxed out settings not even the titan xp can do that and you want to talk about low fps In this game where you can easily max out other games that look better and are more demanding at 1080p at 60 fps where this game is one of the most unoptomizeds ports that I have seen.

          12. “nobody”, sure and they don’t like playing Just Cause 3, Doom at over 100FPS on a GTX 1070, I mean yeah that’s really slow. I’m enjoying playing games on the slow DX11 at over 100FPS on my GTX 1070. lol

          13. Yep, see, the new “fast” now is OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAAAAND!

            Which is apparently what Direct3D 12 supplies us with? O.O

          14. Hey, the value next to the fps is the delay of the gpu ? What value is this called in afterburner ? I want this too!

          15. Nice thx. i suppose frametime changes when you got bottlenecked by overhead or bad optimization?

          16. The more consistent frametime the smoother the experience, i.e a 16ms frametime at 60fps all the time should be smooth as silk. Of course you don’t need to worry about this much at all with a G-Sync or freesync monitor.

          17. I do have a gsync monitor (rog swift) although i wonder if there would be a difference (noticeable) between a 20ms and a 1ms without gsync.

          18. You’ve a RoG Swift? Hey, nice.

            What do you think, worth the extra dough, or just Asus marketing gimmicks?

          19. Well i bought that brand because i didn’t trust acer and i really wanted a gsync monitor! From reviews i’ve seen, people are having troubled with the quality check on auss monitors. If i was someone who was about to order, i’d tell me to get than extra dead pixel insurance. Other than that, it is quite a good monitor, colors look vibrant and no ghosting. Plus the gsync is really fun to have in demanding titles (i have a titan x). I have the “tn” version while the new ones are “ips” but i have seen the difference and it is hardly noticeable in gaming. If you are a photo editor i’d say put the extra dough and get the “ips panel version”. The 144hz is a feature that i would recommend to ALL gamers. Sometimes i see people claiming they get 120ffps on a 60hz monitor and i tell myself : what in the colossal fk are they doing…. Once you get a 120hz++ monitor and you get 80fps + in a game (combinr gsync/freesync with that) you have that uber smoothness which makes the game even MORE enjoyable! One of the best example would be rocket league. The fluidity you can attain with a 144hz monitor makes the game much more fluid and easier on the eye, also easier to play. I got
            Much better with this monitor at that game (ranked games). Battlefield is also a good candidate of high HZ monitor benefits. Anyways all in all my monitor was flawless, i know it’s not the case for everybody but if you pay the extra money for the quality insurance i can’t find any point where you’d be deceived by that monitor. Anyways, get a 144hz+ and a gsync/freesync monitor as soon as possible they’re game changers.

          20. Like a lot of people miss the issue that AMD has with their drivers, they have higher CPU overhead, NVIDIA drivers don’t so the advantage DX12/Vulkan gives is not much on balanced systems NVIDIA systems. AMD get more because Vulkan and DX12 itself lowers that overhead, this is exactly what happened in games like Doom, Total War: Warhammer because AMD performed sh*t in both games for a month until the DX12/Vulkan patch. Project cars is another game where AMD perfom so bad because of CPU overhead in their driver.

          21. I’ll rate you up for that, but you know my line on AMD’s master plan, GCN started really fully for consoles, they never built their GPU for PC APIs like NVIDIA did and they didn’t fully utilise their GCN for 4 years, so in a way it didn’t pay off, AMD lost a lot of ground. AMD took it upon themselves to go this way with low level APIs because of their console business experience and no asynchronous API in the PC market, it was all about them. NVIDIA didn’t care because it’s not up to them and they build a GPU on the current API, while DX12 is more relevant to AMD because the features have been supported since they made their GCN back in 2011.

            People need to learn this, AMD didn’t have a crystal ball, they never knew DX12 was coming and even denied it would before they brought out Mantle. AMd have an advantage in Vulkan/DX12 because GCN was designed for console low level API, that was the only API that fully supported GCN, David Kanter even said this as well.

          22. far from it. some triple A might use them. but what about the rest? only another high level API can “end” DX11 era.

          23. and mantle was design to work mostly on GCN based hardware. that’s not the case with DX12. even with mantle we often see cards like R9 285 having worse performance in mantle vs DX11 (BF4/Hardline).

          24. personally i don’t see much adoption of DX12 outside sponsored title. not everyone want to deal with DX12 complexity. if DX11 does not pose any bottleneck in your games then why need to use DX12 and open a lot of opportunity to shoot yourself in the foot?

          25. Drawcalls being one of the biggest bottlenecks, DX12 certainly would work better with games like AC Unity, Syndicate.

          26. We wont know for sure until it’s released. I personally can’t wait to see comparison benchmarks.

        2. It will be faster and AMD GPUs will run DX11 slower, otherwise there is something wrong. NVIDIA GPUs are best at DX11 because 98% of modern games are DX11, Still waiting for DX12 to become relevant, probably in another 2 years and all the current GPUs will be superseded anyway.

        3. How so? If Microsoft is releasing their games on Steam? Tim was saying that Microsoft would try to kill off Steam… You can’t do that by supporting it now can you….

      2. Either that, or secret timed exclusivity deal.

        Either way, we shouldn’t expect First Party Microsoft Games to show up any time soon. Hell, I’d be amazed if Halo Wars 2 made an appearance on Steam, even.

  2. I’m curious, did MS say QB would never come to Steam? Last I checked, Phil Spencer mentioned they would be putting out games on Steam again.

    1. How am I being naive when I’m asking a simple question? You said MS went back on their word. I asked if they put that word out in the first place. Especially since Windows Store games coming to Steam isn’t exactly a new revelation. If anything it’s good news, but you’re treating it as some sort of betrayal on Microsoft’s part.

      1. Is that what you inferred from that quote? And even if I were to follow along your train of thought, Phil Spencer’s own Xbox division has been around longer than Steam, so he’s technically right.

        I’m just glad more people get to play the game, yet I don’t understand why some of you have to make it out to be something negative just because MS is involved.

        1. But then how did you figure Phil was talking about PC gaming specifically? Looks like your twisting and turning sentences to suit your own hate for MS.

          And if we’re going by your conclusions that MS never cared much about PC gamers, I don’t see why you’d need to speak out every time MS did something with the PC market. You’re certainly not the target demographic, but there are definitely people who are happy seeing MS games return to Steam.

          1. Me personally i will never use the store i hate it so much and its so buggy. Not even sure if one can backup games on it hell it seems like steam only offers that not even orgin or uplay. I would rather have an option to backup my games.

            Anyways i’d love to see all the games on Steam hell they could still release it through their store.

          2. I’ve never used the Store either since I’m not on Win 10 (yet). Having games on Steam is always good for me mainly because I already have a huge library there and want my games in one place as much as possible.

          3. They never gave up on it because it was their plan all along. Now that Win 10 is no longer free, they don’t have further reasons to incentivize people to purchase from their Store. Putting their games on Steam would still see them rake in 70% of the profits as well as make everyone happy. Win-win.

          4. Actually yes. You think MS would not want to recover the cost of developing their products one way or another? It’s not like they figured gamers would jump ship and leave what they’re used to behind so easily; MS is not stupid.

        1. I personally do not see it that way i know Microsoft however they want to be the ones that does everything but from that quote alone i personally think he wasn’t underestimating them.

          I will say that he isn’t dumb he knows better, Now if he said 5 years from now they will be not growing as much as they are today or something like that maybe.

    2. He didn’t, but it’s not like Microsoft’s first-party games are going to be joining Quantum Break on Steam anytime soon, either, so yeah….

      I do agree on one thing though; most likely, QB was a timed exclusive for UWP, & they just couldn’t say anything about it because Microsoft believed that would affect sales. Now that the exclusivity period is over, they’re free to move QB to Steam & other Windows OS’s, at last.

      As for Microsoft & PC Gaming – Come on Gibs, it’s obvious Microsoft stopped giving a sh*t about PC Gaming a decade ago, & would still not, today, if it wasn’t for UWP. Just look at all those annual “We care about PC Gaming” statements they used to make, with absolutely nothing to back them up with – well, save for the horrorshow-trainwreck that was Games for Windows LIVE, that is, & we all know how that particular endeavour went for them, don’t we.

      1. “but it’s not like Microsoft’s first-party games are going to be joining Quantum Break on Steam anytime soon”

        — We’ll have to wait and see as is the case with such things.

        “Come on Gibs, it’s obvious Microsoft stopped giving a sh*t about PC
        Gaming over a decade ago, & would still not, today, if it wasn’t for
        UWP”

        — But that wasn’t the point I was making, I was simply pointing out that sometimes the rhetoric is just there for the heck of it, even when there is immediate evidence to refute such statements. MS didn’t go back on their word because they never said such things to begin with; I was aware of that from the very beginning and hence asked for clarification knowing full well it was rhetoric to begin with.

  3. Honestly… If the PC port is good this time I might actually consider buying it.. I have to agree with Microsofts move on this one, although it should have been on steam from the beginning.

  4. And dumb*sses like Amiga and Hvd wonder why we refused to buy Windows Store games. Microsoft can only shove their garbage UWP framework down our throats if we let them.

    1. Words can only do so much, want companies to actually listen? Gotta talk with your wallet. Im glad the PC community stuck to that and didnt support UWP. Maybe if the game sells well on steam theyll take a step back and rethink their hitler-like strategies.

    1. depending on game engines. if the engine did not have any that will not work with AFR then chances are we are going to see profiles will be worked on by nvidia.

    2. Funny enough it might actually perform better than the turd it performs like now, especially on NVIDIA hardware.

  5. 3/4 months ago i’d have been happy af reading this, now that i watched the entire walkthrough i just don’t give a willy, i wouldn’t pay this 10€ if it was priced that.

    It’s sad tho, remedy was one of those few dev houses i’d have trusted…

  6. I will play it again sometime to see how great it will look with evrything maxed 1440p compared to how crapi it looked on 1080p monitor that ihad when it released 4 months ago.

  7. what’s funny is this pretty much confirms that the game was DirectX 11 just with a DirectX 12 wrapper to make it Windows 10 exclusive

    1. How does that confirm it? Couldn’t they have actually taken the time to add support for another API? Like how DOOM has Vulkan now.

      1. yes it does in fact if they were to actually make the game DirectX 11 they would have to build the game from the ground up if it was a DirectX 12 game as well as the game’s engine itself

  8. You can bet your a$$ that this isn’t a 100% M$ decision.
    Pretty sure Remedy put some pressure, even though M$ is the publisher and owns the OS, etc.
    Also people with W7 can enjoy it too, someone at M$ popped out the head out of the bum to breathe. 🙂

    ????? ???’? ??? ???? ???? ?????? ??? ????? ??, ?? ????????? ???? ???

      1. You are absolutely right, but still, I don’t see the same thing happening for their first party titles (Gears, Forza and Halo), that’s why I think M$ wasn’t alone in this decision.

  9. great now i feel stupid to have grabbed it on window store because of the limited discount…but at least on my pc it runs good,not 60 fps good but 38-50fps good all maxed at ultra annd upscale off the only thing on high are shadows and volumetric lighting,i could put them on ultra also but then my fps would rarely go above 40…but the real problem with this game apart the fact it was formerly a windows store exclusive is what kind of hardware not everybody got a 980 ti like me the performance i get at those settings is what i would expect on a 960 definitely not a 980ti, and about arkham knight being worse:well arkham knight run on my pc maxed out with all gamework enabled at 2560×1440 and the i get 50-80fps(i lock at 60 for consistency) in other words arkham knight is not the worst pc port

  10. Let that be a lesson for Devs when a Micro$ony suitcase of cash is offered up front for publishing with caveats, these days that only works for Naughty Dog which is essentially part of $ony anyway

    I guess Remedy must have some sort of clause in their deal if it didn’t reach the sales numbers from M$ publishing that they could pursue their own chosen distribution methods.

    Personally I think the game was doomed from the start as it was conceived specifically for the “TV, TV, TV…” Muti-Media Mattrick Box back in 2012-2013.

  11. Good because NVIDIA GPUs run like garbage in this game for no real reason, a Titan X Pascal can’t even hit 60fps on ultra 1080p.

  12. I am going to laugh if the Steam DX11 version runs better then the DX12 Windows Store version 🙂

    I also wonder if this means the game will also have SLI / CF support?

      1. UWP Witcher wouldn’t be able to get modded either, though.

        It’s a general issue with UWP, not one limited to Microsoft’s games “because Microtards doesn’t like mods.”

        1. Witcher 3 mods don’t require access to the .exe and it has official mod support.
          CDPR has given the community access to most of their proprietary file types.

          All of these microsoft games have their own different proprietary file types that are encrypted.

          1. You just moved the goalpost, it doesn’t do anything different with the files.
            I don’t support the Windows Store and UWP in their current state but don’t spread misinformation…

          2. “Misinformation”…. There’s so much “information” out there regarding UWP, I can never find what’s what. Apparently as of 3 months ago (at least), ReShade finally works with UWP, so that’s that now, though it is good to know.

            As far as I’m aware, UWP restricts access to files, in general. This (if so), as you put it “moves back the goalpost” which has already been moved severely back in the last decade (all in the name of “anti-cheating”, or “anti-piracy”, or “anti-whatever-the-f*ck-we-can-think-of”), even further.

            As far as I’m aware, you can tap into the .ini files etc. by “unlocking” their permissions. Short of that, you’re locked out.

            One thing I’m absolutely sure of, however; UWP Modding is all subject to Microsoft’s whims & desires. Now, based on Microsoft’s stated position (as of 4 months ago), I seriously doubt they “approve” of “unofficial” Modding, to the point where they most likely do actually intend to take extreme steps against them at some point;

            Phil Spencer announced at Microsoft’s //Build/ 2016 conference earlier today that its Universal Windows Platform will support mods and overlays. Few details were provided at the time, but Spencer later elaborated on how both will work as part of a media Q&A. Basically, overlays—for example FRAPS—are a fairly uncomplicated implementation, only requiring the creator to port their software from a Win32 program to a Universal Windows Application.

            Mods, on the other hand, will be more complicated. Spencer referenced Steam Workshop as the model for how it’ll work, which appears to suggest only developer-sanctioned mods will function in the environment. Asked whether users can mod software that doesn’t come with developer-created tools, Spencer did not rule it out entirely, but his answer also didn’t offer any confirmation.

            “The mods where we’ll probably have some discussion, is… if I go in and change the executable in a way—if I actually go in and reorder the code or inject code paths the developer didn’t originally intend, [then] the problem is, I don’t know if that modification is to fix a broken game, or to add some kind of phishing tool to the game so that now it’s capturing my passwords as I’m typing them into Chrome.

            “I don’t know as the developer, or more importantly as the consumer, which of those it is,” he continued. “So I would always try to find an endorsed path by the game creator to say, ‘here’s how we want people injecting code and modifications into the game’ and us supporting that, which we will go do. This idea that things can kind of run amok on the machine, and put, I’m going to say, malicious code—not saying mods are malicious, but it’s hard to differentiate.”

            This basically means that, while developer-sanctioned mods (such as those allowed for Bethesda’s ESO and Fallout games via Steam Workshop) will be fine, the environment won’t support modding to the extent that Vampire: The Masquerade – Bloodlines has seen. Which to many in the modding community, will be a limitation too far.

            Sure, we can say “that’s all hypothetical future-tense bullsh*t” etc. etc. etc. but it definitely sounds like they’re setting up a “under our “right” to protect all the “dumb f*cks” out there such as yourself from the rabid dangers of the Internet, we have taken it upon ourselves to lock Mods behind a Microsoft-mandated, Microsoft-controlled paywall! For your own safety, of course :)”
            “Btw, would you like to buy some Vaseline?”

            I mean, we are talking about the company that’s asking us to pay (annually) for Minesweeper & Solitaire Premium, now…..

            Though, potential Microsoft plans for UWP are technically a separate argument, I agree.

          3. It doesn’t do anything different with the files, it just hides the install folder in a directory where the average joe wouldn’t find on his own.
            It’s a different way of executing applications.

          4. So, basically, in the end they’re just being assh*les for the sake of being assh*les?

            Actually, that makes sense, considering it’s Microsoft we’re talking about.

          5. It truly is a way of fully unifying Microsoft games and make porting easier, but as we see, it comes with too many negatives and restrictions, so it’s pointless.
            It’s obviously designed for console gamers who switch to PC occasionally.

    1. If the Steam version has Denuvo there wont be any mods, besides the obvious config file editing. Just look at Rise of the Tomb Raider Steam version, There are zero mods.

  13. finally DX11 now i am sure it will run amazing on Ultra on my GTX 970
    day one Ultra 60+ 1080p (scaling crap OFF)

  14. AHahaha i knew it. This is the logical thing to do when your game sold like shjt. Probably sub 50k copies thru Windows Store. Alienated by DX12 Win10 exclusive did not helped either.

    So yea Remedy and MS are looking to recover the money.

  15. Maybe Gears of War Ultimate Edition and FH3 and GOW4 and the rest of the w10 app store games will be released on Steam now?

  16. No port, most likely they always designed it to be both DX11 & DX12 compatible.

    Or, they just slapped a DX12 wrapper around DX11 Quantum Break & called it quits, “because Microsoft.”

    Otherwise, agreed, Vulkan would have been better, but, again, Microsoft……. >.<

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