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Quake 2 Retexture Project will improve more than 200 textures, will feature fake Global Illumination effects

Back in March 2019, we informed you about a new Texture Pack for Quake 2 called Quake 2 Retexture Project. And today, the modder has revealed some new details about his project and released some new screenshots.

Quake 2 Retexture Project will feature more than 200 textures (that were created from scratch). These new textures aim to significantly improve the visuals of the game and they will have PBR (Physically Based Rendering) materials. Moreover, the shaders that have been used in this project support Albedo, Roughness, Specular, Parallax, Normal mapping, though there is currently no support for a “metallness” shader.

Modder ‘diolator’ has also experimented with the game’s lighting and has implemented some fake Global Illumination effects. As he noted, Global Illumination makes indirect lighting more interesting and colorful and will really help to increase the graphics quality of the game.

diolator stated that his general goal is to remake the visuals of Quake 2 for next-generation standards, while also keep the original colors of the original game. Moreover, he plans add some fresh bright lights.

Now while this sound really cool, we should also note that NVIDIA will soon release the ray tracing mod for Quake 2, so I don’t know whether diolator’s efforts will pay off. Nevertheless, it’s a cool project so make sure to view the following screenshots!


9 thoughts on “Quake 2 Retexture Project will improve more than 200 textures, will feature fake Global Illumination effects”

  1. I’m gonna try to find my unfinished re texture pack I started years ago for Quake 2 Evolved, I was making all textures from scratch with normal maps baked from 3D models, but interest was so low back then that I gave up, but maybe they can use some of my work, it was all high res.

  2. sooooo can anyone make a campaign for his game because i got tired of replaying the old campaign.

  3. Not really a huge fan of how those textures look, unfortunately. I’m guessing all this interest in Quake II is coming from the RTX demo released a while back? For anyone interested, check out Quake II XP mod (it’s finished), it is by far the best looking/running mod for Quake II that I’ve played.

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