Half Life fans, here is something really special for you today. SilverTM has released its Half Life fan project in Unreal Engine 4, Project Lambda. This project is a remake of the intro/train section of the first Half Life game, using entirely new assets in Epic’s latest game engine.
As we’ve said and when we shared the WIP screenshots from this project, overall interactivity is limited. Players cannot interact with a lot of objects, and cannot shoot enemies or aliens. Basically, this is a tour of the Black Mesa facility so you can only admire the game’s upgraded visuals. Still, we believe it looks really cool and may give you an idea of what a Half Life remake could look like in a modern-day engine.
What’s really interesting here is that the team will work on the game’s second part in case this demo is downloaded and played by a lot of gamers. Now before getting overly excited, you should temper your expectations as this first part took a lot of months to complete, so don’t expect to be playing its second part anytime soon.
On the other hand, it’s really amazing that the team has released this demo to the public. Normally, most teams or artists do not release their fan remakes/recreations to the public. As such, we strongly suggest downloading it, especially if you are die-hard fans of the Half Life series.
Also, and in case you are wondering, this isn’t as polished as Black Mesa. Black Mesa is a proper remake of Half Life in the Source Engine, whereas this is just a remake of the game’s intro sequence.
Those interested can download this Half Life in Unreal Engine 4 fan project from here.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Downloading this right now to give it a spin. I shall update this with my thoughts in an edit when I play it.
Edit: Well that was pretty impressive, they recreated the train car ride in the beginning of the game, and it looks pretty much exactly like it did in Half Life 1. Good job to the dev team for taking the time to put that together. I can see why it took so long to complete.
Wow, this is the best news ever. Im dead serious. I’ll replay this 50 times.
I can’t count to 50 so I’ll have to take your word for it.
Don’t feel bad about it. Most people that say they can count to 50 are full of sh*t anyway. I got all the way to 13 one time but then I ran out of fingers.
Locked on 30fps or it’s only me?! And by the way this Demo looks super insane wish black mesa was like that.
Haha, i bet you do Gordy ;p Speaking of that, if it did.. i would stop going outside. Thank god it doesn’t.
Very impressive work…but runs like sh**…runs even worse in ‘Fullscreen mode’!
I was running @ 2880×1620 on a GTX1080 maxed out, and VSync OFF
+1
almost 10FPS with R9 290 + core i5 4670k (1440p)
Lambda Lambda Lambda. I knew Gordon Freeman was a NEEEEEERRRRRRDDD!
nice Revenge!!!
I think the resolution scale might be set to 200% so try turning that down if your performance sucks.
Yeah no kidding, I started it up and cranked the resolution to 4K, as I have a 4K monitor, and couldn’t understand why I suddenly had 3 fps LOL! Until I noticed the maxed out resolution scale slider . . .
.ru
Yeah, I’m not touching that.
This Half-Life is more precious than Full Life.
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