The Outer Worlds Spacer's Choice Edition feature

Private Division is working on a performance patch for The Outer Worlds: Spacer’s Choice Edition

A couple of days ago, Private Division released a “Next-Gen” version of The Outer Worlds, called The Outer Worlds: Spacer’s Choice Edition. However, it appears that this remaster had major performance issues.

For starters, here is how Private Division described The Outer Worlds: Spacer’s Choice Edition:

“It’s The Outer Worlds you love, but even better: 2019’s hit RPG has been remastered with better graphics, improved performance, additional animations, higher-res environments, and more.”

Now contrary to that statement, Spacer’s Choice Edition runs worse than the original version. To its credit, though, the game does look better now. Below you can find a comparison video between the original and the remaster.

https://youtu.be/KR8G7nJIzNI

As we can clearly see, the remaster looks better. And, to be honest, I’m puzzled as to why Private Division thought it was a great idea to suggest that the remaster would have better performance. This new version of the game uses more advanced techniques so it’s heavier than its original version. That’s how remasters work.

However, the remaster appears to suffer from major stuttering issues. Furthermore, PC gamers claim that these stutters weren’t present in the original version. If that’s indeed the case then yes, Private Division dropped the ball. Some gamers also claim that the RTX4090 cannot run the game with 60fps at 4K. Again, if this is a legit claim, then Private Division has f’ed it up. What’s also funny is that the original version was also GPU-heavy at the time, and did not justify its high GPU requirements.

Anyway, this whole mess forced Obsidian to issue an official statement, claiming that Private Division is currently working on a performance patch.

“I am sorry that you all have been experiencing performance issues with The Outer Worlds: Spacer’s Choice Edition. I understand how frustrating this can be, and I assure you the team at Private Division is working on getting a patch out as soon as possible. When we have more information about that patch we’ll be sure to let folks know.”

Stay tuned for more!

15 thoughts on “Private Division is working on a performance patch for The Outer Worlds: Spacer’s Choice Edition”

  1. I always love when a corporation publishes a single-player game with a story revolving around corporate greed and how evil corporations are, then they pull typical evil corporate BS with that game… Seriously, I have to pay $10 to upgrade to this new broken edition of the game despite the fact that I own the original and its DLC, but Bethesda of all companies gave Skyrim Special Edition away for free to PC players who owned Skyrim and all of its DLC…

    1. mocks corporations, gets bought by microsoft.

      The fact its written by woke feminists from tumblr and you cant call your character anything offensive is the cherry on a the sht pie. This is corporate slop on a whole new level.

    2. Of all the companies you have named, you chose the worst of them all. They invented DLC and rely on customers to fix their games.

  2. When they say better performance, they’re probably talking about consoles (e.g. new version runs better on PS5 than old version on PS4). Not an excuse though, especially with the awful performance on PC.

  3. 5700 XT: some 40 fps maxed out in 1080p.

    Trying TSR and 59% rez scale, I still barely get 60 if I drop from Ultra to High

    But the shader compilation stuttering is Callisto Protocol or Sackboy at launch bad.

    1. It will never go down to 20. They purposely overpriced the game so the sales price is always the regular price. This game was one of the first to do that in a long time.

  4. I saw a 4090 on yt struggling to get 30 fps at 4k on this. No way they’re going to fix that. No way.

    They also didn’t even bother to add DLSS or FSR 2 either

  5. They promised to add third person at early development. Then promise to release a mod SDK.
    So without proper tps camera and Dlss/fsr2 – this trash is not needed even for free.

  6. “And, to be honest, I’m puzzled as to why Private Division thought it was
    a great idea to suggest that the remaster would have better
    performance.”
    Because this remaster is aimed mainly at the console market. A selling point for a lot of 8th -> 9th gen console remasters/patches is an increase in performance. Eg jumping from 30fps to 60fps.

    The PC port is clearly an after-thought. An easy cash grab, since porting recent gen console work to PC is fairly easy due using the consoles having x86 CPU architecture.

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