The Outer Worlds PC Performance Analysis

Private Division has just released Obsidian’s new role-playing game, The Outer Worlds, on the PC. The Outer Worlds is using Unreal Engine 4 so it’s time to benchmark it and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 440.97 and the Radeon Software Adrenalin 2019 Edition 19.10.2 drivers. NVIDIA has not included any SLI profile for this title, meaning that our GTX690 performed similarly to a single GTX680.

Obsidian has implemented a few graphics settings to tweak. PC gamers can adjust the quality of Screen Effects, View Distance, Shadows, Textures and Visual Effects. There is also a resolution scaler and a framerate setting. Unfortunately, there is no in-game setting to disable the annoying Chromatic Aberration effect. Thankfully, though, PC gamers can disable it by adding the “[SystemSettings] r.SceneColorFringeQuality=0” line in the game’s Engine.ini file.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Since the game does not come with a built-in benchmark tool, we benchmarked the starting area. As such, there is a chance that later levels/area may be more or less demanding than what we used. Moreover, we lowered our resolution to 1280×720 for our CPU tests.

The Outer Worlds does not require a high-end CPU. Without Hyper Threading, our simulated dual-core was able to push a minimum of 103fps and an average of 129fps. Despite the high framerates, though, the game did not feel smooth due to numerous micro-stuttering issues. These stuttering issues were fixed the moment we enabled Hyper Threading. With Hyper Threading enabled, our simulated dual-core system was able to push a minimum of 138fps and an average of 200fps. Lastly, we did not experience any major performance differences between our quad-core, hexa-core and eight-core systems.

Owners of older CPUs will be also able to enjoy this latest RPG. Our Intel i7 4930K was able to offer a minimum of 95fps and an average of 134fps at 1080p. At 2560×1440, we were mostly GPU-limited and the performance difference between the i7 and the i9 was minimal. As for 4K (3840×2160), both of our systems performed similarly.

The Outer Worlds is mostly a GPU-bound title. At 1080p and on Ultra settings our Vega 64, GTX980Ti, RTX2080Ti GPUs were able to offer a 60fps experience. On the other hand, our Radeon RX580 was able to offer a far better gaming experience than the base models of current-gen consoles.

At 2560×1440, the only GPU that was able to provide a smooth gaming experience was the RTX2080Ti. The average framerates for the GTX980Ti were below 60fps and while the average framerate for the Vega 64 was 61fps, it saw frequent drops below 50fps. As for 4K, there isn’t currently any GPU that can offer a 60fps experience. It’s also worth noting that the game runs better on NVIDIA’s hardware (something we’ve seen in numerous Unreal Engine 4 games).

Graphics-wise, The Outer Worlds does not justify its huge GPU requirements. Seriously, take a look at the screenshots and tell me you are not underwhelmed by the performance of the GTX980Ti. We’ve seen better looking games in the past running significantly faster on both the Vega 64 and the GTX980Ti. Not only that, but the lighting system – especially in exteriors – looks old-gen-ish. There are also major pop-ins, even on Ultra settings and some textures are incredibly low-res. We get it, Obsidian invested on The Outer Worlds’ gameplay and RPG mechanics, and it’s an amazing role-playing game. However, The Outer Worlds’ visuals and overall performance are not that great.

All in all, The Outer Worlds is a game that could benefit from additional optimizations. While it does not require a high-end CPU, it does not currently justify its somehow big GPU requirements. Thankfully, we did not experience any mouse smoothing or acceleration issues, and the game displays proper on-screen keyboard prompts.

Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email