PREY feature

PREY’s graphics overhaul mod adds breakable lights, physics to objects & increases shadows view distance

Our reader ‘jmx777’ has informed us about the latest version of his graphics overhaul mod for PREY. According to jmx777, this latest version of the Real Lights plus Ultra Graphics mod adds breakable lights to the game. As such, lights now also react to impacts such as bullets and collisions.

Furthermore, this latest version of the mod fixes shadows flickering in some areas, stabilizes the framerate in large areas, adds physics (movement and carrying ability) to numerous objects such as Industrial lathe, drill press, crafting plans, Transtar hanging wall logo, workbench vice, board eraser, cigarettes, kitchen knife and lockers, and amplifies shadows view distance to avoid shadows pop-in on large rooms without fps cost.

It’s also worth noting that this mod also increases view distance for environment decals, collision for particles that already have and particles view distance, deactivates fake lights in some areas, and adds collision for various types of particles.

Those interested can download this mod from here.

Have fun!

Prey Real Lights Plus Ultra Graphics Mod v0.8

36 thoughts on “PREY’s graphics overhaul mod adds breakable lights, physics to objects & increases shadows view distance”

      1. No it wasnt, system shock 2 yes, but there hasnt been anything like it for a very long time. Still better than bioshock.

        1. Yeah, thats the point, Arkane is made of stafg who used to work at Looking Glass and the whole game is like a love letter to SS.
          It falls flat however, its pretty decent, better than most of the garbage out there for sure, but still pretty meh.
          The game has so much potencial but the level design is just so poor and the enemy variety so little.

      2. System Shock was fantastic, I doubt anything will touch it other than the remake. Prey was still a great game though the enemies were a little lackluster.

    1. It didn’t sell? Bummer.
      I was pretty disappointing with the ending (had this elaborate plan I was putting together that I thought the game was prepping me for and it just dumped me at the credits). Other than that, it was pretty good. Didn’t enjoy the console controls though (PS4 felt off), played it on PC.

      1. 0.45 on ps4 and 0.17 on xbone according to vgchartz, obviously those stats are not accurate but this is too low. The pc version is 449,093. Pc version sold more than conoles.

        I guess console boys dont like system shock.

        1. Maybe it was the controls. They felt laggy and terrible on the PS4. Even trying to slap a mimic around was a challenge. A game where you constantly search around for supplies, intel and interact with the environment just doesn’t work well with a controller, especially at 30 fps. It feels, and plays like, a different game with a mouse and keyboard. I wouldn’t have enjoyed it on a console…
          Fallout 4 was the same way with me. Hated it on console, tried it again later on PC and really enjoyed it. It’s the gameplay that works with KBM.

  1. The last good game of Arkane Studios. Now they are gonna full Sjw with Dishonored Death of the Outisder.

    1. It wasnt made by the same arkane studio, but damn, they hired a feminist with gender studies degree to write a story about a oppressed abused 38 year old black disabled woman who kills, the outsider. Also Harvey smith appeared in Anita’s E3 coverage. I dont think there will be another dishonored. Their next game will probably be full sjw. Unless the low sales set them back straight.

          1. That sentence alone doesn’t say much. It could be a battle of wills kind of deal, or she might be “The One” – someone with the right characteristics. Hell, the new Wolfenstein starts out with the character shooting Nazis while in a wheel chair – why not!

          2. Wolfenstein is pushing the same agenda and I expect them to switch out straight, white, male BJ for something more exotic asap. Not a good counter-example.

            What people find irritating about the Dishonored situation, I think, is that it’s yet another instance of neo-communist writers awkwardly inserting their pet project, championing “oppressed” people, into a work of fiction. Not to improve the work but to signal their alliance with a cause and feel smug about it.

            The Outsider was basically a deity in Dishonored. Now he can be killed? Weird. And the person killing him is not one of the previously established supernatural heroes Corvo, Daud (you could let him live, right?) or Emily? Weirder. Why go for such a radical twist AND take importance away from the established characters? Well, here’s a clue: The unnecessary new character is black, female and disabled all at the same time. At least 3000 oppression points in one person, the undisputed winner of the oppression olympics 2017.

          3. Would anything be different if the new character wasn’t black and female?

            It looks like Corvo lost his mark, and Emily is now the Empress. It seems logical to have a new character finish the story. Also, this isn’t the first time a previously unkillable enemy became killable. It’s a pretty typical trope to find “The Weapon” to be wielded by “The One” to kill “The Enemy.”

    2. Why say something like that? Have you actually played the new Dishonored? It’s really good.

      You’re only doing yourself a disservice (and coming off like a weirdo) if you can’t play a video game staring and/or written by a woman.

    3. 1. PREY and Dishonored are developed by different Studios

      2. Would you stop calling everything with a female progatonist SJW? There is no logic to it…

      1. 1. Exactly. And it shows really. Prey is developed by Texas branch of Arkane while Dishonored comes from the same old Spanish studio that brought us DMOMM.

          1. Right. But still the difference between Dishonored and Prey is like day and night.

    1. I’m afraid that terrible reboot didn’t flop hard enough to bury it. We may see a sequel to that, or we may see another reboot but a soft one that time. The more I think about it with the clarity of hindsight, Human Revolution was just another attempt at doing what Invisible War did. It’s kind of a miracle that the resulting game wasn’t complete garbage. Then again Invisible War wasn’t complete garbage either, it had some neat ideas stapled on top of the garbage. So yeah, I’m afraid we’ll see the Thief equivalent of HR eventually and it’ll fix how linear that game was but it will hold on to many of the other problems developers are so in love with these days like combat being a viable option in a “stealth” game.

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