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Prey – Patch 1.04 is now available, brings various FOV improvements

Bethesda has released a new update for the PC version of PREY. According to the release notes, this patch adjusts timing on several cutscenes, adjusts several cut-scenes to play properly with modified FOV settings, and tweaks mouse sensitivity so that it can no longer be affected by extreme FOV settings.

Moreover, this patch adjusts WASD keys so that they no longer incorrectly function in menus and TranScribe if directional keys are rebound, and makes Aim Assist work as intended if controller is using mouse input instead of stick input.

This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

Prey – Patch 1.04 Release Notes

  • Glooing Cook between objectives no longer breaks mission
  • ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
  • Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
  • Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
  • Aaron Ingram will no longer flee and cower when released in Psychotronics
  • Player can no longer lock themselves in the security pharmaceuticals office in Trauma
  • Superfruit no longer appears shrunken and flat when fully grown.
  • Adjusted timing on several cutscenes.
  • Blank objective markers no longer persist above reticle
  • Using key actions while controller prompts are shown will no longer cause a freeze.
  • Tracking bracelets are now sent to Recycler with “Transfer all Junk”
  • Mouse sensitivity no longer affected by extreme FOV settings
  • Several cutscenes adjusted to play properly with modified FOV settings
  • WASD no longer incorrectly functions in menus and TranScribe if directional keys are rebound.
  • Aim Assist will now work as intended if controller is using mouse input instead of stick input.
  • Looting a new weapon without space for its ammo will no longer decrease the amount of ammo
  • Dropping all ammo from an equipped weapon no longer causes invalid ammo UI message
  • Consume Food hotkey now consumes food based on stack size, not inventory order.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email