Portal 2 Source Filmmaker Short “The Turret Anthem” Looks Stunning, Source Filmmaker Update Released

Portal GLaDos
Zachariah Scott has released an amazing Source Filmmaker Short movie that is inspired by Portal 2. As Scott describes, this video was shot on black void, using a rebuild version of glados’ chamber that I put together by hand. The video features music from Lars Erik Fjøsne, however we should also give our thumbs up to JP Neufeld for mixing Glados’ voice to Lars song. In addition, Valve has released a new update for Source Filmmaker, and you can view its complete changelog below. Enjoy!
Source Filmmaker Update Changelog:
Animationset Editor:
-added reordering selected animationsets in the animationset editor via drag and drop
-added show scene hierarchy option to animationset editor, along with scene management functionality (grouping, reordering, reparenting)
-added model/particle/camera/light icons to the animationset editor
-added visible and selectable columns to animationset editor control tree
-fixed body group menu in animationset editor to set body groups correctly (and by name!)
-added Instance Particle System and Edit Particle System menu items to animationset editor’s context menu
-fixed multi-second hang when selecting animationsets with lots of controls
-fixed control changes (deleting animationsets, for example) to update selection (and control sliders)
-added copy/paste of animationsets with rigs and locks (although locks are removed in the process)
Timeline:
-off-frame film clip detection now more strict
-film clip operations should now force all modified film clips to be on frame boundaries
-fixed UI elements from appearing to expand/contract while playing (especially noticeable with bookmarks)
-extract phonemes now only extracts from selected sound clips, rather than all sound clips with waveform shown
Graph Editor:
-locking transform controls now properly updates curves in graph editor
-improved speed of creating keys
-undo now preserves tangent types
Motion Editor:
-paste samples now matches controls between different models if no model matches were found
-paste samples now matches based only on control type if only one control is selected
Viewport:
-fixed translation in motion editor when control’s orientation (only) is locked to another control
-camera manipulation now switches to the work camera if there’s no shot camera, instead of showing a warning dialog
Element Viewer:
-fixed intermittent problem where tree items would be replaced with other unrelated tree items
-fixed element viewer’s Export Particle System Definition to put all child definitions in pcf file’s definitions list
Script Editor:
-script editor UI improvements
-fixed script interface to return time selection in correct time frame
Misc:
-added hint to nvidia driver to use dedicated graphics card in an optimus configuration
-rewrote look and feel of UI by removing Qt stylesheets in favor of faster and more robust QStyle
-fixed sound picker to list mp3s
-fixed a variety of crashes
-added plugins for Maya 2013 and removed plugins for Maya 2011

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email