PLAYERUNKNOWN’S BATTLEGROUNDS feature 3

PlayerUnknown’s Battlegrounds Patch 4.1 kicks off Season 4, full patch release notes revealed

PUBG Corporation has released a brand new update for its battle royale game, PlayerUnknown’s Battlegrounds. According to the release notes, this patch brings some visual enhancements to Erangel with the goal of bringing this classic map in line with the game’s more recent offerings, all without losing the magic that made it a fan favorite in the first place.

Furthermore, patch 4.1 rebalances many of the game’s weapons and vehicles, and includes balance adjustments to not only existing weapons and items, but also – and for the first time – to vehicles.

PUBG Corporation has also made some significant changes to the matchmaking system. The team has been working to resolve issues around extended matchmaking times in some regions and have made a number of improvements to allow players, and the system, to adapt to regionally specific needs.

Naturally, this patch also comes with some performance improvements. For instance, map loading speed has been improved, the hitching/stuttering has been reduced, and the team has optimized the calculation of character movement outside the player field of view in order to improve performance.

It’s also worth noting that update 4.1 comes with numerous bug fixes. For example, this patch fixes an issue where map boundary collision could prevent the parachute from deploying, an issue where smoke grenades could float above the ground in specific situations, an issue where teammate UI wasn’t displayed correctly in Platoon Mode custom matches, an issue which could cause players to receive damage unintentionally when exiting a vehicle in water as well as an an issue where players behind walls could be damaged by vehicles in specific situations.

As always, Steam will download this first patch for PlayerUnknown’s Battlegrounds’ Season 4 the next time you launch its client, and you can find its complete changelog here (it’s huge so there was no point including it below).

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email