PlatinumGames is working on a brand new engine that will power its next-gen games, PlatinumEngine

PlatinumGames has announced that it’s currently building a new in-house engine for its next-generation games. Codenamed PlatinumEngine, PlatinumGames has been working on this engine for two years.

According to Wataru Ohmori, PlatinumEngine will help the team create bigger and more expressive games than ever before. It will also allow the team to create its games with greater ease. PlatinumEngine will be able to display a whole new level of quality, and a greater variety and number of objects on-screen.

Ohmori also explained why PlatinumGames did not resort on third-party engines, like Unreal Engine 4 or Unity Engine.

“We tested out external engines like those, but we found that they were lacking some features that we needed. It’s possible those features could be implemented at some point. Even if so, though, it would be on a timeframe that’s completely out of our control. We decided that developing and improving our own engine is the only way to be sure that we meet our game development teams’ exact needs.”

Ohmori stated that there are six or seven people working on the engine to extend its capabilities right now. From the looks of it, it will take a while until we see a new game using this new PlatinumEngine. However, the team aims to reduce the amount of effort that goes into game development with this engine.

For instance, programmers will have more freedom to directly control game animations than they do at most game studios. Thus, the new engine will both boost efficiency and make it easier to try new challenges in how PlatinumGames presents its games.

18 thoughts on “PlatinumGames is working on a brand new engine that will power its next-gen games, PlatinumEngine”

    1. If anyone ever needed one, it’s them.
      If nothing else it would be a solid PR move. People are so over everything about Bethesda right now, just ditching one facet of that would help.

    2. The problem is that nobody is willing to differentiate Bethesda the publisher from Bethesda the actual devleoper.

    1. Absolutely SE’s fault due to no post-production budget from the look of it, Platinium always updated their games, Vanquish and Bayonetta were ported the same year and received several patches immediately after release but it was under SEGA’s publishing

      1. A fair assumption given that evidence and Square Enix’s appalling history. Suffice to say I bought Vanquish and Bayonetta but not Nier Automata.

  1. Nice, i take this as good news.
    I don’t like Timmy and the increasing control he has over “tools”all leading to a monopoly, Autodesk style.
    Nobody seems to see it since he is just “Helping developers”.

  2. Yeah its about time, Platinum games are normally not a looker. They may be optimized, texture-wise, looks like schitt.

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