Pillars of Eternity 2 patch 4.1.0 available, adds turn-based mode, optimizes performance and more

Obsidian Entertainment has released a brand new patch for Pillars of Eternity 2. According to the release notes, patch 4.1.0 adds Turn-Based mode; an alternate way to play and experience combat in the game that is currently in open beta phase.

This patch also resolves some instances of corrupted savegames, optimizes performance when targeting attacks, particularly large AoEs, and fixes an issue where companion game objects were not removed if they left the party on the World Map.

The team has also implemented some new visual effects, fixes an issue where World Map points of interest could not be interacted with, and brings numerous tweaks and fixes that we won’t list as they contain spoilers.

As always, this patch will be auto-downloaded from Steam the next time you launch its client. Below you can find the non-spoiler section of the changelog (for the full release notes you can visit the game’s Steam forums).

Pillars of Eternity II: Deadfire Patch 4.1.0 Release Notes

New Features

  • Turn-Based Mode (Beta) – A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we’d love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates

  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Party Members will no longer die when the player goes below deck on the ship.
  • Characters will no longer reaching 0 HP and become invincible when affected by certain effects.

Abilities

  • General
    • ‘Terrify’ now contains a glossary link where applicable.
    • Attacks with extra AoEs (Citzal’s Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.
  • Wizard
    • Kalakoth’s Freezing Rake hits only applies to Enemies as described.
    • Concelhaut’s Parasitic Quarterstaff Recovery Time link has been modified and corrected.
  • Fighter
    • Black Jacket Fighters can take Rapid Recovery when leveling up.
    • Fixed an issue with description of Black Jacket ability displaying text not related to the skill.
    • Brilliant Tactician will no longer activate if there isn’t an enemy present.
  • Ranger
    • Arcane Archer “Imbue” attacks will no longer show extra projectiles when used with certain weapons, such as the Hand Mortar.
  • Monk
    • Effects of Monk’s “Turning Wheel” are no longer applied to damage other than melee.
  • Cipher
    • Beguiler bonus Focus will now be granted correctly if hitting multiple targets at the same time.
    • Beguiler Focus will regenerate properly.
    • Ciphers will receive focus for their first attack when attacking from stealth.
  • Priest
    • Salvation of Time can no longer be empowered, since it does not benefit from scaling.
  • Chanter
    • Prepared chants are now removed when respeccing a character.
  • Druid
    • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Items
    • Whispers of the Endless Paths’ AoE Spells are no longer spamming attacks.
    • Last Word is no longer missing its statblock.

Sound Effects

  • The wings of Drakes now no longer beat at a extremely loud volume.

Visual Effects

  • Wards have VFX when disappearing.
  • VFX comes from the correct source when using Garrote.
  • The VFX from Garrote originates from the correct hand.
  • Servant of the Stars now has casting VFX.
  • Brazier VFX have been corrected in the Scriptorium
  • Memory Hoarder soul sucking VFX stops correctly if you sneak up and attack before the conversation starts.
  • Candles in Collections Lower no longer lack flame VFX.
  • VFX will no longer appear through the walls in The Enclosures.
  • The Shimmering Dreambeast now has a visual Shimmering effect to reflect its Shimmerstep ability.
  • The Shimmering Dreambeast now has a proper effect upon finishing its Strike Through Dreams ability.

Misc

  • Attribute check icons in scripted interaction success/fail banners will be the correct size.
  • Fixed issue where World Map points of interest could not be interacted with.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • News on the Main Menu no longer displays out of date information.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email