Layers of Fears screenshots-1

PC demo released for Unreal Engine 5-powered Layers of Fear

As promised, Bloober Team has released a PC demo for its Unreal Engine 5-powered horror game, Layers of Fear. This demo will give you a glimpse at this new horror first-person game which takes advantage of Nanite and Lumen. It’s also one of the first UE5 games that you can test on your PC systems.

Layers of Fear is also using UE5’s Temporal Super Resolution. Not only that, but the game will support HDR, volumetric lighting and UE5’s Niagara.

You can go ahead and download the demo from the game’s official Steam store page. Do note that this is a time-limited demo. According to the devs, the PC demo will be playable until May 22, 3:00 PM PT. We’ll be also sure to share our initial PC performance impressions later tonight.

Bloober Team will release Layers of Fear in June 2023. You can also find here the game’s official PC system requirements.

Have fun!

Layers of Fear - Steam Demo Teaser

24 thoughts on “PC demo released for Unreal Engine 5-powered Layers of Fear”

    1. The raised blacks seem intentional to the art design as the UI elements are properly black.

      1. Unlikely this is intentional. The gamma adjustment image looks correct with proper black levels. So, this indicates there is an issue with how the game graphics are being rendered.

        1. If it were a bug, everything would be raised, including menus and UI. I’ll take another look at it again later tonight but the way it looked on my display during the day was all the intro screens and menus and everything were perfectly black. Just in game looks a bit raised. Examples of games that had actually BROKEN black levels are Metro Exodus Enhanced Edition and the first Beta for Diablo 4. In those instances EVERYTHING from the moment you boot the game looked gray. The menus and UI looking correct would indicate to me that it’s intentional and not a bug. Even pulling up their tech showcase video from a couple weeks ago it looks a bit hazy

          1. The HDR/Gamma implementation on Metro EE has been broken from day one. On an OLED even with the -deependark the black levels are crushed.

          2. From the Steam Discussions…

            Saucerhead [Developer]:

            “We are aware of this issue and are working on a solution.”

            “We just received a similar report. From what I can see it’s not a “creators intent” – we’ll work on it.”

  1. Not a fan of this series but good to see a UE5 title from a studio other than Epic themselves. And it ran very smoothly on my system maxed at 4k with DLSS set to quality. Hopefully bodes well for Silent Hill 2 and other future UE5 projects on PC

  2. this is frankly awesome, it looks better than the last of us and it is almost light to run, on max setting without rt my 115w 2070s laptop with dlss q on 1440p average 70 to 80 fps, 80 to 100 on medium (almost same look), and 90 to 120 on low (again minimal differences), and even 60+ on rt (70 for the most).

    The only game i saw on this graphical fidelity was plague tale requiem that run at half fps than this.

    Very promising in terms of ue5 games development

    1. It doesn’t look better than the Last of Us, lmao. It barely looks better than the original Layers of Fear, made in Unity in 2016.

      1. I severely disagree. Not only it runs better but global illumination (lumen?) makes every superficies much more life like, plus the geometry complexity is Miles ahead of tlou comparing hotel zones with similar scenes after chapter 1 introduction that was mediocre. But then in chapter 2 of the demo every scene since the beginning is almost what you record with a Action camera. And doing this tlou half the frame rate doing for barely matching this Visual fidelity.

        I did not expect do be as much pleased by it. Most probably i will buy this game when price will drop to a good value some weeks after launch.

    2. I agree. The game looks very impressive with RT on. And it runs at 4K/60+ maxxed out on 4080, while consuming less than 7GB of VRAM and less than 9GB of RAM. I would say, judging by some recent “broken” AAA titles, optimization of this one is top notch.
      Very promising start for UE5. Hope this trend will continue.

      1. you can even turn rt off, i did several comparison in my screenshot among low-mid-high-high+rt and actually the difference are small in every preset, even low is almost the same, mid is pretty much copy paste of high with 10 fps better, and rt is marginally more precise in shadow, but lumen is so good that actually looks pretty much the same as rt on lol

Leave a Reply

Your email address will not be published. Required fields are marked *