Wolfire Games released a new video that showcases the changes that were made on the latest alpha version of Overgrowth. Overgrowth Alpha 161 now features an SSAO shader, characters that look around during idle animations, sound priorities, some torso movement during head look, fixed shadow decal opacity on objects and fixed color palette cancel. Those interested can pre-purchase Overgrowth and gain access to its alpha versions!
In case you were unaware of, Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire’s brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Overgrowth Alpha 161 changes - Wolfire Games