Wolfire Games released a new video for their upcoming action-brawler adventure game, Overgrowth, in which the company’s main programmer – David Rosen – showcases the changes that were made to the game’s latest alpha version. Overgrowth Alpha 153 supports now split-screen for local multiplayer, cloth foley sounds for choke animation, as well as better pathfinding AI during circle-strafe.
Here are all the changes that were made to this latest alpha version of Overgrowth:
-Splitscreen for local multiplayer
– Windows crashes write out minidump files for debugging
– Some angelscript error messages display call stack
– Added logfile.txt output
– Cloth foley sounds for choke animation
– Fixed initialization error that could cause slowdowns
– Better pathfinding AI during circle-strafe
– Tethering ends when hit
– Fix for occasional inverted detail map normals
– Fix for rare Mac crash caused by VRAM query
– Fix for grabbing mouse when window does not have focus
– Loading screen uses default system cursor
– Enemies don’t use fighting stance movement when not hostile
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."