Outlast 2 – First patch rebalances game difficulty, allows microphone to work without using extra batteries

Red Barrels has released the first patch for its horror title, Outlast 2. According to the release notes, this patch introduces some minor adjustments to the game’s difficulty in key areas and moments. This basically means that on Normal difficulty players will have a more appropriately balanced experience while still maintaining higher levels of challenge on Hard and Nightmare difficulties.

Furthermore, this patch makes it possible so that players can use the microphone without using any extra batteries.

This patch also increases the size of subtitles, adds three command-line parameters, and fixes a number of issues.

The first patch for Outlast 2 will be auto-downloaded from Steam, and you can read its complete changelog below.

Outlast 2 – First Patch Changelog:

  • Global rebalancing of the game difficulty.
  • Microphone no longer uses extra batteries.
  • Increased the size of subtitles.
  • Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
  • Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
  • Fixed an issue with alternate controller mappings and the camcorder UI.
  • Fixed an issue with double doors where one of them is locked.
  • Fixed an issue causing lost save games when Steam somehow fails to initialize.
  • Fixed some heretic sound effects.
  • Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
  • Fixed multiple rare crashes.
  • Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
  • Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
  • Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email