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Ori and the Will of the Wisps Patch 4.6 released, improves performance, loading times & more

Moon Studios has released a new major patch for Ori and the Will of the Wisps. This patch will update your game’s version to 4.6 and brings improvements to performance, loading times and to scene and asset loading.

Moreover, update 4.6 introduces an option to hide HUD, along with a dynamic HUD mode, and adds exclusive fullscreen option. It also adds resolution scaling, motion blur scaling and cotroller vibration scaling options.

Naturally, this latest update also comes with a number of fixes. For instance, it fixes crashing / freezing on start issues. It also fixes the buzzing issue for the vast majority of players.

As always, Steam and Windows Store will download this update the next time you launch their clients. Below you can also find its complete changelog.

Ori and the Will of the Wisps Patch 4.6 Release Notes
  • Improved performance
  • Improved map loading times
  • Improvements to scene and asset loading
  • Map remembers the last zoom position now when reopened
  • Fixed the buzzing issue for the vast majority of players
  • Fixes bugs with obtaining certain achievements
  • Fixed missing characters in Asian languages
  • Also fixed problems with some controller buttons not working for some players
  • Fixed crashing / freezing on start issue
  • Fixed several issues where player gets trapped behind closed door after respawning
  • Also fixed several instances of screen going black at certain moments
  • Fixed problems with picking up some of the collectibles
  • Many more minor fixes
  • Introduced an option to hide HUD, along with a dynamic HUD mode
  • Added exclusive fullscreen option
  • Introduced resolution scaling option
  • Introduces motion blur scaling option
  • Introduced controller vibration scaling option
  • Fast travel from map is now a separate upgrade purchasable from Opher

6 thoughts on “Ori and the Will of the Wisps Patch 4.6 released, improves performance, loading times & more”

  1. The resolution scaling doesn’t work properly, because I can achieve higher image quality with downsampling.That makes no sense, as 200% RS should be identical to downsampled 4k.

    1. “as 200% RS should be identical to downsampled 4k”

      Depends on the final filter, DSR uses Radial blur, custom res on NVIDIA uses bicubic, as for the ingame internal res slider, it depends on the game, Ori is a Unity game, Unity is known to have issues with downsampling, sometimes it works, sometimes not, sometimes it’s glitchy…

      1. Well, I’m not using any smoothing in DSR and DSR works as long as game is running in exclusive fullscreen. But yeah, it looks better. I was under impression that resolution scaling is just different name for supersampling, no?

        1. Yes it’s the same thing, but it has mainly 2 goals, sharpening and/or smoothing, matter of balance of course, you cannot reach 100% on both aspects, native solutions in games (SSAA or res slider) can favor sharpening over smoothness or vice versa, while DSR with it smoothing slider gives you the control over that, people love the slider at 0% for max sharpness, but in fact smoothing provides a more CGI-like/stable image quality while minimizing noise and artifacts, the 33% default is perfect in my opinion.
          And talking about Ori, it’s mainly using 2D assets, so it doesn’t benefit a lot from downsampling

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