1047 Games has launched the open beta phase for its F2P sci-fi themed multiplayer shooter, Splitgate. In order to celebrate this launch, the team also released a new gameplay trailer that you can find below.
Featuring cross-play and cross-gen gameplay on PC, Xbox, and PlayStation, fans are able to get a sneak peek at what awaits them later this month as they squad up, drop in, and start fragging.
The beta includes a sneak peek at one of the new maps coming at launch on July 27, a limited-time beta battle pass with 10 free tiers of unlockables available to earn only during beta, a new gamemode called Showdown, and more.
Splitgate will feature grindable challenges, leaderboards, and over a dozen casual and competitive game modes. Additionally, it will launch with more than 20 maps. Each of these maps will have its own unique setting and play style. The maps include a research facility inside an active volcano, an underwater luxury hotel, an alien crash site, a futuristic treehouse, an abandoned mine, and much more.
You can download the beta from Steam.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I tried it and will continue to play. Great fun. Well optimized, okay mouse input, controls are good all around. It feels like I hoped a Halo game would feel on PC and then some. They really nailed the feel without making it as slow as actual Halo. I mean, I could stand it being a little faster still, but combined with the teleport mechanic it’s quite cerebral in a way no other multiplayer shooter is. They also had the good sense to basically remove grenades. The “grenades” you get in this are only used to destroy enemy portals, they don’t do damage to players. I’m not going to go into detail why I think Halo would be better with no grenades, or with grenades only as pickups (no spawning with them). Suffice it to say the game feels fresh, like its own thing, despite being so obviously a result of the formula “Halo + Portal”. As a Quake player and former Halo player I’m impressed.