Obsidian Entertainment has confirmed that its upcoming sci-fi RPG, The Outer Worlds, will be using Unreal Engine 4. Other than that, the team did not reveal any new tech details but I’m pretty sure that gamers will be delighted that the team is using an engine that has been used by numerous games that do not have major performance issues.
We're using Unreal Engine 4.
— Obsidian (@Obsidian) December 9, 2018
In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
In The Outer Worlds, your choices affect not only the way the story develops but your character build, companion stories, and end game scenarios. New to The Outer Worlds will also be the idea of flaws. While playing The Outer Worlds, the game tracks your experience to find what you aren’t particularly good at, and this optional approach to the game will help you build the character you want while exploring Halcyon.
The Outer Worlds is currently scheduled for a 2019 release!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”