Obsidian’s The Outer Worlds will be using Unreal Engine 4

Obsidian Entertainment has confirmed that its upcoming sci-fi RPG, The Outer Worlds, will be using Unreal Engine 4. Other than that, the team did not reveal any new tech details but I’m pretty sure that gamers will be delighted that the team is using an engine that has been used by numerous games that do not have major performance issues.

In The Outer Worlds, you awake from hibernation on a colonist ship that was lost in transit to Halcyon, the furthest colony from Earth located at the edge of the galaxy, only to find yourself in the midst of a deep conspiracy threatening to destroy it. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.

In The Outer Worlds, your choices affect not only the way the story develops but your character build, companion stories, and end game scenarios. New to The Outer Worlds will also be the idea of flaws. While playing The Outer Worlds, the game tracks your experience to find what you aren’t particularly good at, and this optional approach to the game will help you build the character you want while exploring Halcyon.

The Outer Worlds is currently scheduled for a 2019 release!

18 thoughts on “Obsidian’s The Outer Worlds will be using Unreal Engine 4”

  1. It means Physx too.

    Funny how people said that Nvidia open source Physx because nobody is using it. Turns out Physx games growing like mushrooms. ?

      1. Fallout 4 used Physx in 2017 and last years W40k Eternal Crusade. Also, there aren’t that many games using Open Source Physx because the Open Source license is only for PC, MAC, Linux and phones. Console games still have to license it.

        1. Sure, Fallout 4, a game also from 2015, used Physx. But implementation is nowhere near the scale it was in Akrham Knight. Same goes for eh implementation in Eternal Crusade. So with Physx now opensource, maybe it’s going to be implemented in more games but I doubt it.

          1. EverQuest: Landmark used it before it got shutdown last year.

            Also not high profile, but Everspace uses it.

  2. Looks like they are aiming for another award, this time “The most ugly game on UE4”
    In the past they win similar award, with Alpha Protocol, which was “The most ugly game on UE3”
    So far looks weak, dialogues system like from 10 years back, wooden animation and poor facial expresions…
    Sorry we are in 2018 almost 2019, game will out in 2019 and it will be outdated af.

      1. Exactly, MS isn’t handing them money. They’ve publicly stated that this had been under development years before MS acquired them and it isn’t under a AAA budget but future DLC might be supported by MS. They want to finish this and ship, not release and constantly update like many greedy AAA studios do to save on labor costs.

        To me the talent really shines given that this has a far less budget while games marketed with massive AAA budgets look far worse.

  3. Thank god they are not using any sort of gamebryo crap. At least I know I’ll be able to play this game at whatever framerate I desire and not have any gamebreaking bugs simply because my PC is able to run it at > than 60fps.

    As for people saying it looks dated – I’d easily take an ugly looking game that plays well over a gorgeous game that plays badly any day of the week.

  4. Everyone thinks MS is supporting this because of the sudden acquisition. Obsidian was already working on this a few years before talks with MS and have publicly stated how this is not under a AAA budget. Maybe they will for future expansions but right now they aren’t.

    Given that Obsidian doesn’t have a AAA budget for this, while much worse looking games were marketed as AAA – I think it looks absolutely great. Goes to show the talent with far less money but given more time in the oven.

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