Obsidian developers have created a gorgeous Star Wars environment in Unreal Engine 4 that is available for download

Obsidian Entertainment’s Jason Lewis and his team have created an amazing Star Wars environment in Unreal Engine 4 that is available for download. The team responsible for this map consists of 17 people, all working at Obsidian Entertainment.

This project is described as an interactive fan art piece. While players can run around with a blaster (or a hidden weapon that you have to find), the team was unable to enlist the help of any character artists, so the only characters in the environment with players are a bunch of Astromech droids and a few Gonk droids.

Regarding its visuals that are being displayed on screen, Lewis had this to say:

“The scene is really an experiment to see just how much detail (both polygonal and texture detail) we can run on modern PC graphics hardware at acceptable frame rates. As a result we are pushing some rather high polygon counts and texture sizes.”

Those interested can download this project from here:

Have fun!

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Thanks 80level

15 thoughts on “Obsidian developers have created a gorgeous Star Wars environment in Unreal Engine 4 that is available for download”

  1. Waow thats really nice. Love how the contrast is stronger then in Battlefront.
    Wish this was the beginning of SWG2:(

  2. They mention it’s an experiment for polygonal and texture detail but neither are anything special. It runs well at 4K with max settings, but again that’s simply because the graphics are nothing special. It’s actually pretty bland and lacking in detail, especially compared to something like Deus Ex: MD.

  3. Compared to Battlefront this looks like some Crysis 1 mod. Not at all realistic. I don’t know enough to tell them how to improve it but just compare it to Battlefront. What does Battlefront do that this does not?

      1. GTA 5 didn’t use photogrammetry and yet it had realistic lighting where this does not. It might be about using PBR materials properly. Everything in this Mos Eisley recreation looks okay on its own but the combined environment seems “off” in some way.

        1. I think it is just the way Unreal handles lighting. Vanilla Unreal lighting looks and feels very very strange, most devs change it to fit their game’s style.

  4. They must do this just to torture us, because major publishers and copyright holders of Star Wars have no intuitive sense on how to make a good Star Wars game. Enjoy a picture of what will never be though 😀

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