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NVIDIA will add Reshade filters to GeForce Experience via a new driver next week

NVIDIA has announced that it will add Reshade filters to the GeForce Experience via a new driver that will come out next week. This new driver will release during the GeForce GTX 1660 SUPER launch, on October 29th.

NVIDIA has claimed that with this implementation, players will be able to tap into hundreds of filters. However, the green team has not clarified which filters will be available. Moreover, it’s still unknown whether users will be able to freely import their favourite filters to it.

As we’ve already covered, Reshade can significantly improve the visuals of a PC game. PC gamers can apply sharpening filters to their favourite games, as well as SMAA and better ambient occlusion solutions. They can also force screen space reflections, as well as Ray Tracing (though this is still in an experimental stage).

It will be interesting to see whether Reshade will work in DX12 or Vulkan games via the GeForce Experience. Right now, Reshade can only work in DX9, DX10, DX11 and OpenGL games. It will be also interesting to see whether this implementation will give a boost to the overall usage of Reshade.

We’ll be sure to let you know when the new driver will be available for download, so stay tuned for more!

31 thoughts on “NVIDIA will add Reshade filters to GeForce Experience via a new driver next week”

    1. was predictable .i hope that we can add raytraced ambinet occlusion to every games via control panel

  1. Right now, Reshade can only work in DX9, DX10, DX11 and OpenGL games

    ReShade works in DX12 since the 4.3.0 version (it’s an experimental support).

    1. He just wrote an article a few months ago talking about reshade working in DX 12 now, and he already forgot about it. lol

  2. Source? I can’t find any other mention of this on the Internet other than one website which has a reputation for posting fake information.

  3. That’s nice and all, but I’ve already run into the one big gripe that I have with Nvidia filters

    THEY DON’T SUPPORT EVERY GAME

    Or at the least, they do not support a large roster of games. I’ve tried using their filters for games dating back to at least 2010-2013 and I’ve found it going “feature not supported for this title”, which irks me to not end.

    Like I get it Nvidia, you like tossing us new toys, but could you at least stick around to support them for other titles in the past, not just a few hand picked titles from the present?.

  4. As a fan of the clean install (no bloat/spy ware), I just wish they spent more time on their driver. 440.97 has broken The Surge 2 leaving the player unable to zone

  5. Why do you post fake news?

    “Right now, Reshade can only work in DX9, DX10, DX11 and OpenGL games.”

    Reshade has had official DX12 support for most of this year.

    It has worked with Vulkan for a few months now using a community patched version.

  6. Some UPDATE on this:

    NVIDIA will offer a specific subset of ReShade filters to be enabled for competitive and non-competitive games. This is obviously a requirement as competitive gamers could take advantage of such filters. They could also risk receiving a ban for using them.

    For competitive games, NVIDIA will support 14 FreeStyle Filters and 30+ ReShade filters. This number will change for non-competitive titles, as NVIDIA is targeting 70+ filters to be available for this type of gaming.

    Additionally, NVIDIA will allow ALL ReShade filters to be used through Ansel (a technology that allows you to capture interesting moments in your favorite games).

    https://videocardz.com/82416/what-to-expect-of-nvidias-implementation-of-reshade

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