Nvidia has announced that developers who attend GDC 2014 will get their hands on its collection of technologies and tools for video-games called GameWorks. NVIDIA GameWorks is described as a collection of technologies and tools that include visual and physical simulation software, development kits, debuggers, algorithms, engines, and libraries that can already be found in some of the industry’s top selling games.
According to the green team, GameWorks includes:
VisualFX:
- NVIDIA HairWorks 1.0 is now ready for beta.
- NVIDIA WaveWorks 1.5, which provides cinematic ocean simulation for Windows, Linux and next-gen consoles, and can be used in a massively-multiplayer online environments to ensure all simulations are in sync.
PhysX:
- PhysX SDK v3.3.1/APEX SDK v1.3.1/Plugins/PhysX Lab – these latest releases offer improvements to functionality and performance. Developers using PhysX-3.2.x and APEX-1.2.x are encouraged to migrate to the latest versions.
Tools:
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Tegra Graphics Debugger 1.0 – a modern graphics development tool for Android designed for our next-generation Tegra K1 mobile processor which incorporates the Kepler graphics technology found in our high-end graphics cards; this tool helps developers working on Windows, OS X or Linux get the most out of Tegra K1.
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Tegra System Profiler 2.0 – redesigned for improved stability and support on retail devices and emerging from Beta status, Tegra System Profiler providing an interactive view of captured profiling data to help improve overall application performance.
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Nsight Visual Studio Edition 4.0 – brings GPU computing to Microsoft Visual Studio so you can build, debug, profile and trace heterogeneous compute and graphics applications using CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.
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Nsight Tegra, Visual Studio Edition 1.5 – brings the power and efficiency of Microsoft Visual Studio to Android for flexible project management, accelerated compilation and integrated debugging.
We’ve included some videos below to give you an idea of what GameWorks is all about.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I wish they would release that Flex demo. It looks like it might be fun to mess around with.
I have a massive problem with fire simulations in gaming. I’ve never find satisfying enough, FC2 and Alone in the Darkness came close though. I’m hoping that with this new introduction of new techs the devs
finally please meput it to good use.Will some devs ever use this? Nvdia showing these things for years now.. still barely they end up in our games , mainly because 80% were filthy console ports last gen. And now that both new consoles got AMD hardware i wonder if it will be the same. Or maybe they decide to make games for PC first in mind for the future.
Thats been my biggest pet peeve with Nvidia. They have great products and everyone freaks out about how great Nvidia Physx is, but 90% of their tech demos are never released or have anything else done with them. I would love for them to actually do something with a tech demo or release a middleware software that uses direct compute instead of cuda.
Developers already have access to Compute, NVIDIA just create their own software and tech like any proprietary company does. Tech demos are just that, you be surprised how much directX stuff hasn’t been used much either over the years. The public and developers can download all the NVIDIA tech demos, doesn’t mean the devs has to implement them.
Right, but people are far more familiar with Nvidia’s works then that of DirectX tech demos.
They already use Direct Compute for APEX Hair & Fur module. So I thing minimal NVIDIA HairWorks will run on all GPUs with DirectX 11 support. Most probably the most features of GameWorks could run on CPU (with less quality of course) because it won’t make any sence to build such robust system only for NVIDIA GPUs when in all major consoles are GPUs of their competition.
Now that Unreal 4 engine is finally here we can expect more of this tech being used with future games.
🙂 Yeah. Because all games with AMD support runs much better with NVIDIA GPUs. Stop trolling please.
GameWorks is not use in any game yet. But ok. I understand what is your point. And I don’t know about a game where AMD was unable to optimize the game in TWIMTBP program. True is that sometimes they get to it after game is released, but exactly same procedure was used by AMD in some games (like Tomb Raider). And in both sides sometimes even happen that game runs better with competitor cards (like Metro 2033 in NVIDIA side or Bioshock Infinite in AMD side). And it is obvious that when NVIDIA is using their proprietary technology aim to only their GPUs, they don’t want that their code could be seen by AMD (it cost them a lot of money, why should they share the code with their competitor). For example Mantle is now used for the same advantage as GPU PhysX before. Thats only bizniss. AMD and NVIDIA doesn’t command developers. Developers made a deal with them and they don’t go against themself by cutting of potentional buyers of theri future games.
Ok. My mistake. I thought that they don’t use it for now. But as I said its’s their own technology so you can’t expect that they will share it with their straight competitor. AMD didn’t do that too. They put their hands to develop Mantle so why should they share it with NVIDIA? Maybe in the future there will be some space to NV too, but for now it’s an understandable advantage for AMD.
Pretty sure Splinter Cell Blacklist also had Gameworks.
Mantle will be dead soon just like ATI, people can’t understand why NVIDIA do this because they don’t own a business and why NVIDIA are doing so well and have not been taken over like ATI and 3DFX was.
NVIDIA helped out John Carmack the way you should do, it’s why people like him and NVIDIA have been around for a long time and have such weight in the industry. Carmack cracked a joke about NVIDIA and PhysX/AGEIA, something like ” a start up waiting to be acquired, hope they didn’t pay too much for it”.
And All this with CPU (optimisation is the key) SO everybody be Happy (finally lol)
The nV Fans as the AMD cuz Next-Gen is GCN 😉