AMD vs NVIDIA by MAHSPOONIS2BIG

NVIDIA DLSS 2 V3.1.1 & AMD FSR 2 V2.2.0 have been released

NVIDIA and AMD have released new versions of their upscaling techniques, DLSS 2 and FSR 2. These new versions of these techs aim to improve image quality, and provide some QoL improvements.

Going into more details, DLSS 2 V3.1.1 adds the ability to stay up-to-date with the latest DLSS improvements. Moreover, this new version adds the ability to customize DLSS based on different scaling ratios and game content. Not only that, but it updates DLSS Programming Guide for new API additions, packs performance and optimization fixes, and brings stability improvements.

On the other hand, AMD FSR2 V2.2.0 promises to improve on FSR 2 V2.1.2 in multiple ways. According to AMD, this new version increases overall image quality and significantly reduces artifacts, such as high-velocity ghosting and shimmering.

Both NVIDIA DLSS 2 V3.1.1 and AMD FSR 2 V2.2.0 are available for download at GitHub.

In theory, PC gamers can replace the older DLL files to take advantage of these new versions. So, if you experience ghosting or shimmering while using DLSS 2 or FSR 2 in games, you can at least try these new versions!

30 thoughts on “NVIDIA DLSS 2 V3.1.1 & AMD FSR 2 V2.2.0 have been released”

    1. Making it Open Source won’t make it work any better on older cards or non-Nvidia products because they don’t have Tensor Cores. Tensor Cores (Ai cores) are what makes DLSS work in real time without performance loss. Regular cores just aren’t fast enough to do it correctly which is why so many science and engineering as well as things like ChatGPT rely on Tensor Cores for complex calculations and Nvidia is the number one supplier of Ai cores

      1. It’s not that cuda cores aren’t “fast enough to do it correctly”. It’s a matter of design and how tensor cores are made to handle matrices and calculation. This whole deep learning thing is a solution for transistor shrinking and dark silicon iirc.

    2. FSR is garbage in comparisson coming in 3rd behind XeSS. Not surprising as it has been designed on the cheap for consoles.

      DLSS has been available on Nvidia cards for more than 4 years now meaning you have to be running a 6 year old plus card to feel left out. If that is the case then it’s long past time to upgrade.

      Less time spent whining, more time spent earning and you would have a capable card today.

  1. DLSS 3.1.1 AFAIK is a sort of bundle of things and uses dlss 2.4.1 internally as the tech per se. So you should instead stay on 2.5.1

    1. Sources on that? Does that mean that 3.1.1 doesn’t include the forced disabled sharpness? Because I’ve seen more people than not say otherwise.

  2. In the case of FSR 2.2, simply dropping in the newer DLLs won’t work, because AMD changed the internal API, so developers will need to manually update their games to take advantage of it.

    Here’s the relevant quote from them:

    The application-side FSR2 API has changed, so updating to FSR 2.2 from 2.1.2 will take some work, but it should be straightforward. Developers should pay particular attention to the changes related to mask generation to get the best quality upscale.

    1. The dll file for 2.2 most likely includes all the libraries from 2.1.2 so updating the DLL will most likely just have no new affect on the visuals

  3. This is a mess. PC gaming was about getting all around upgrades in your games when you got new GPUs. Nowadays you have games with DLSS, DLSS 2.0 FSR 1 FSR 2… It’s like you have to beg studios to patch games. Just like console gamers do when asking for resolution and FPS upgrades…

    Rockstar can’t bother to update FSR 2.0 on their small indie hit red dead redemption 2…

    1. Nvidia developed Streamline to help with this. Intel signed up, as you would expect with XeSS, while I’ve yet to hear anything from AMD on the matter.

    2. well the thing is that befor we was playing in 1080p, so every new generation was getting better
      now, more and more player getting 4k screen, video cards still getting better, the problem is they can’t reach the hug gap of performance between 1080p and 4k… so this is why stuff like dlss exist now

    1. DLSS 3 means it has frame generation capability, DLSS 2 does not have that, but improvements to DLSS 2 will increment its version numbers.

    2. No, this is an SDK, and the version number refers to that. It’s not for use for consumers as this poorly researched article states.

    1. The page has a Windows demo from which you can copy the DLL file (it’s from where TechPowerUp also got the DLL as no game currently uses it… well, aside the CONTROL HDR Mod).

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