New Tech Details Unveiled For Capcom’s Panta Rhei Engine

Deep Down
Dualshockers has revealed some new information about Capcom’s next-generation engine, the Panta Rhei. According to Capcom’s Deputy General Manager of Technology Research and Development Masaru, the Deep Down demo that was presented during PS4’s presentation was running in real-time and Panta Rhei and had a variable frame rate above 30 frames per second. In addition, Capcom pushed 30 different shaders at the same time, a total texture capacity of 2GB and displayed between 10 and 20 million polygons per frame.
Going into more tech details, the Panta Rhei’s rendering pipeline can use Tile Based Deferred Rendering combined with Forward Rendering for special and semi transparent materials.
In addition, Panta Rhei supports a dynamic LOD (that aims to eliminate pop-ins), Tessellation and Approximating Catmull-Clark Subdivision Surfaces.
What’s most interesting, though, is that Capcom revealed some PC system specs for those wondering the PC system that is needed for such a tech demo. According to Masaru, the Deep Down demo can run on a PC with an NVIDIA Geforce GTX 570, 8 GB of RAM, and an Intel Core i7 CPU.
Capcom has not revealed anything yet about Deep Down (apart from the fact that it’s a game and not just a tech demo) and whether it will be exclusive to PS4 or not.
Deep Down Trailer 1080p PS4 Playstation 4 game gameplay graphics not CG