New SOL: Exodus Update comes with various optimizations and fixes

Seamless Entertainment has released a new update for their action space shooter game, SOL: Exodus. This new update comes with various optimizations and among other things, the update decreases the game’s load times and adds a visibility cone to the radar for easier readability for the time being. As always, the update will be auto-downloaded next time you start the Steam client and you can view its entire changelog after the jump.
SOL: Exodus is developed on UDK and is the first downloadable, 3D space-action game that leverages the power of modern graphics technology to deliver epic space battles featuring enormous capital ships, hordes of spacecraft, and beautifully rendered planetary battlegrounds in an action-packed, cinematic presentation reminiscent of TV shows and movies.
And here is the complete changelog:
– Decreased level load times
– Various optimizations
– If locking a missile on a target, and missile lock is then lost (out of view, changed target), user may release the missile fire button without firing a missile. This is only if they release the button before a new lock is acquired.
– Docking penalty re-added
– Added a visibility cone to the radar for easier readability for the time being.
– Fixes for the afterburner sound sometimes playing constantly after use.
– Virtual Mouse Joystick mode should now respect deadzone and sensitivity settings, though more work needs done still.
– MAG cannon projectile speed increase
– HADES Missile slight speed / health increase
– Reduced chances lower difficulty enemy fighters will shoot missiles out of the air.
– Increased speed of Gunships
– Increased potency and accuracy of Gunship turrets
– Mission 3 has gotten a complete revamp. No more transports to save and, in general, is much more action-orientated than before.
– Mission 5 Gunship exit points moved further out from their spawn point allowing players enough time to kill them (this was needed due to their speed increase)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email